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Teapot_Nuisance

22
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A member registered Feb 07, 2022 · View creator page →

Recent community posts

Okay, after looking through some of the guides, I can see there's a lot of useful information in them, so thanks for writing them out. I do think, however, it would be nice to have one place to look to rather than having to scroll through all the posts.

What I meant was is there one single guide for the whole game or do I have to look through all of the individual entries?

Interesting game, though I don't really know what kinds of things to experiment with. Are there any plans on doing an official guide at any point?

Wow, I have to admit, I never really knew the whole picture about the e621 situation. Sorry to hear about it and good luck on the new game!

Out of sheer curiosity, does anyone own Jacki as a character? I always thought her appearance in this game was a collab or a cameo or something.

Will your other projects be here on Itch or somewhere else?

Hoo, boy. I dunno about doing a whole other playthrough, but this game is awesome and I guess it'll be an excuse to go back and see all of the dialog that I've forgotten about.

omg, the fact you wrote lore for these characters in their dialog files is awesome. Gotta remember to set some time aside to read those.

Wait... so you can buy an INFINITE number of boxes??? I thought that they would cap at some point. Is there a point to buying so many other than to get the Lucario interaction?

I dunno if anyone else asked this, but I've been in the endgame for a while now and was wondering if there is any way to know how many mystery boxes you've bought, because I lost count a long time ago.

Wait... there's more than one ending? I'm guessing the second ending is to refuse the offer, but it never even crossed my mind to do so.

Ah, I see. That's a shame.

Wait, so the Hex artist is going to do the rest of the art for this game? Dunno how to feel about that. The Hex artstyle feels a little too cartoonish IMO.

bruh

owo new project, eh?

Man, I remember playing this game years ago. Great to see it making a small comeback. I love how all of the pokemon have distinct personalities during "playtime" - it really brings the game to a whole new level. The guides are appreciated, so now I know how to give each of them exactly what they want. Thanks!

"Oh no, I put too much weight on my barbell! Kit, come help, it's crushing me!"

"ha ha that's funny"

Wait, so what if I bought the skins here on Itch already?

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Glad to see this didn't die completely, but I do agree that the loss of the NSFW content is a big sad.

For what it's worth, if it ever is possible to do a NSFW release someday, I'd pay for it.

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For anyone with trouble on the boss, this was my strategy. Basically, she has four attacks with pretty short cooldowns, so you won't have much time to hit her between attacks. You should aim to only get in one or two hits at a time.

1. When she jumps in the air, roll under her. It is unlikely you will be able to land a hit on her before she starts her next attack.

2. When she does her charging attack, jump over her and use an air attack to hit her when she passes under you.

3. When she does an overhead attack, you can safely dodge to her back and hit her there. Keep in mind that if you roll through her slightly early, she will be able to turn around and hit you, which is rather annoying.

4. When she throws a potion, get relatively close to her so that the potion goes over your head. You may be able to get a hit in if you're fast.

Don't forget you will get two health potions, one when she is at around 60% health and another when she is around 40%. Be patient and don't waste your dodges.

Absolute shame. This game had a lot of potential.

Wow, I gotta say this game surprised me. Pretty solid gameplay and animations all around. Just a few tweaks and I think this could be pretty great overall.

1. I wish there was a faster cooldown on the roll. Maybe I'm spoiled from having played Katana Zero, but a reliable roll would allow for faster and more aggressive gameplay.

2. There were a few times where I would get hurt by an enemy because the second attack's animation pushed me forward into their hitbox, causing me to get hurt from the contact damage. Maybe give enemies a short period where they cannot inflict contact damage when they are in their hitstun animation?

3. Some elements of the map could be better designed, especially some situations where a ranged enemy was positioned on just the other side of a gap, causing you to get knocked down from their projectile when you tried to jump across (especially annoying once you start platforming around the top of the trees).

Ultimately, this game has tons of potential. Hope to see more of it.