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TeamKanohi

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A member registered Apr 25, 2019 · View creator page →

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Hey there. The Nuva cosmetics aren't planned for 2.0. We hope to one day work on the Bohrok/Nuva arc, but for now that's a dream. If we get to a point where we feel like we won't end up doing the later arcs, then we'll consider putting the Nuva in as a proper skin. But for now we are truly just focusing on the 2001 content. 

Thanks again for the suggestion! We're wanting to stay pretty true to the original story, so we won't include Bohrok. However, most of the team is prepared to work on a 2002  'DLC', If and when we are able to successfully finish Masks of Power. 

The island itself will still be Mata Nui, but the landscape itself will be totally different, and yes we'll be designing the island to not need high jumps. We  created a totally new, from scratch game design about 2 years ago, and it didn't build off of Legacy's design, just the general idea. So the transition between Legacy and 2.0 will be pretty drastic. 

In Legacy, the Hau preventing fall damage is a bug actually, and it shouldn't do that. In TOGS/2.0 the Miru will have a new function for preventing fall damage

Thanks for the feedback! Let me clear up something that may be confusing for you. While TOGS and BMoP Legacy are both out right now, TOGS  is a test for BMOP 2.0, which will be a reboot of sorts. Nothing from Legacy will be used in 2.0. Aside from that, thanks for your support, and we look forward to providing you content. We ourselves are very much looking forward to BQFMN and want to play it, on that note. I think we both will end up with very different games and shouldn't be compared beyond adapting the same story. We haven't talked to LEGO, but as far as we are aware, the same rules that QFMN needs to abide by apply to us, which pretty much boils down to not selling the game or using the LEGO name. 

Regarding your feedback, we really appreciate your time in writing things out for us.  Pretty much the entire game ahs been reworked since our last update, so I can't address everything you've written, however:
- All Toa will share the same 'Class' of abilities, which so far have been revealed to be ranged, infuse, radial, and ultimate. The execution of these abilities differs between characters though. 
-The 'Mata Nui' Save part was a leftover element from Legacy, it was more to do with being underground or on the island.

Thanks for playing, and giving your feedback! We'll have a big new update soon, stay tuned!

I know this is from quite a while ago, but I did want to mention that we did see your feedback, and we have taken it to heart. The next update for TOGS is around the corner and we've put all the feedback we've gotten to good use.  Thanks for playing!

We're very sorry, but at the moment Trials of the Great Spirit is only available for Windows. 

Thanks so much for playing and providing your thoughts! We've logged your feedback and bug reports,  and will be putting out a patch this week!

Thanks so much for your feedback!   You've made a lot of excellent points here and we'll take them to heart. A few of these things are bugs or placeholder systems, and regarding the dialogue, we honestly didn't even set it up for a controller,  and didn't know the controller worked for dialogue until release haha.  Thanks for playing!

Thanks for your feedback! The bug with the ledge climb has been very elusive and hard to track down, this is very helpful!

Thank you!

Noted. Do either of you have a non-QWERTY keyboard?

Thanks for your wonderful feedback! It's been logged and much of this will be implemented in a future update!