see you!! :D
Foxglove Games
Creator of
Recent community posts
We’ve received a lot of asks about translation, but as the base game is not yet funded, we are not able to consider translation yet— especially not considering the game’s massive word count. We’ll definitely keep Brazilian Portuguese in mind for future games (with a less hefty word count), however, as it’s been a popular request!
Thank you! <3 Due to the set up of the game, that’d be very difficult at this point. But if the Kickstarter doesn’t work out, we plan to relaunch the campaign with a smaller goal either by reconsidering the release format and/or cutting a decent chunk of content. We can’t confirm any exact plans yet— besides, we’ve still got fingers crossed we might be able to meet our goal! 🤞
Hi! The full game, if funded on Kickstarter, will cost either the same as our KS price (approx $25 USD) or sliiightly more.
If our campaign gets funded, we plan to drop the first chapter of everyone’s route in a free extended demo, but the remaining 4 chapters and endings will be in the full paid game. You can read more about this under the ”TIMELINE” on our kickstarter page.
For now, we have no plans to release any of the physical merch on Kickstarter outside the Kickstarter. If we have leftover stock of the merch then maybe yes, but if you really want to make sure you get the charms, for example, I’d grab them now on Kickstarter as we can’t promise they’ll be available in the future.
I think you’ve got it a bit mixed up. As our main page states, Dante and Circe have the same amount of romance options. Abraxas is exclusive to Circe, while Iridis can only be romanced by Dante.
As this is oniy a Kickstarter demo and about 1/3 of the length of the final demo we will release, Iridis does not have a lot of screentime yet.
In our case, unfortunately yes… It’d require a new graphic for each achievement, as well as revisiting code we haven’t touched in years, and then we’d have to recruit new people specifically to handle that. But maybe in the distant future, if we ever revisit TCT to revamp other parts of the game, we may consider adding achievements to the list.
Hiii! Sorry to hear that you’re having problems. Have you made sure to download the latest ver of the base game and that you’re transfering the dlc file into the ’game’ folder and not any sub-folders? If you’ve done this, the bonus stories of a route *should* be available to you as long as you’ve done the route’s two endings.
Could you maybe send us a photo of what your game folder looks like and we can check that it looks correct? :)
Nooot sure which ending you unlocked, but there’s two for each route! Afterwards, you can access an epilogue in the extras section.
If you’ve already seen that, then yes I fear that’s the end for them in the main game. We released a DLC not too long ago, however, that contains a few extra short stories for all the different couples! 💕
Noted! For OP and anyone else who may be wondering about it: We’re afraid you’re just going to have to use the save/load button as we aren’t able to go and change the keybindings now.
We’ll definitely keep this in mind for our next game though and try to make everything better. Sorry for the inconvenience!
My game refuses to load any of my previous saves after I downloaded your new version... Any tips on that?
Also, a bug report - in the ending, it stated that Ria stayed on the island, even though I took her along. This could be related to the issue of the Revaire ending forcing itself onto me (which I'd love to doublecheck when I can load my saves again :'D )



