Approx 25 USD!
Foxglove Games
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The final demo or the full game? The full game is late 2028/early 2029, as stated on the game page. We'll update if this changes.
We plan to release a demo content update closer to the end of the year, with new scenes and more art. There's going to be more demo content updates in 2027, but we'll talk more about those after the first one.
Hi! There's several reasons but ultimately, we just like trying different combinations and this is sort of just what we ended up with for this game (though we understand if that's not a satisfying answer for everyone).
BTMO was originally a side project that ended up becoming our main project after we put our other visual novel on temporary hiatus. Our other VN would have had more evenly distributed LI genders (including multiple yuri routes potentially if we did our side romances the way we initially had planned) and only a single MxM route, which is part of the reason why we did BL-only for Dante's routes in BTMO, thinking we were going to be working on these two VNs at the same time.
Our previous visual novel TCT had 2 fem LIs and 2 male LIs (equal) and one of our other vn ideas we've been brainstorming is also likely going to have an equal amount. We have other amare game ideas with more nonbinary romances, and we even have yuri game ideas! BTMO is just a single game we're working on, and we're not fitting every idea or romantic pairing that we enjoy into it. However, we don't want people to think we haven't heard the feedback and we're going to take this stuff into consideration when planning future games.
If we ever do end up adding more romance options to BTMO (it's not financially feasible for us right now without cutting content from the current LIs), I personally would love to do a free update with another fem romance option for Circe. (In fact, I can think of at least two characters I'd pair her with, though their routes would require some work to fit the main story.) We've only just started working on BTMO's base game now though, so we've got to finish that before we think abt DLCs or anything else.
Not a dumb question! We made a mistake when setting up shipping costs, so please ignore whatever estimate Kickstarter gives you and use the estimate we put on our main page as your reference. Based on that, unless your package somehow exceeds 1kg, the maximum anyone should pay for shipping would be 20 euros.
Hello! For now, we don't have the budget/resources to consider translating the project.
As for the Kickstarter, it's a type of crowdfunding site, where you create an account and choose one of the available reward tiers (each one lists the cost in EUR + what rewards you get e.g. the game upon release, physical merch, digital artbook etc). You'll only be charged after the Kickstarter ends on April 22nd and only if our funding goal is met.
We just posted an update but here's your reminder (for anyone browsing the comments) that our Kickstarter only has 7 more days to go and still needs 39% to meet our funding goal!
If you had a fun time playing the demo, even just backing the campaign at one of our lowest tiers can make a huge difference for our chances of getting funded.
And even if it doesn't work out, we're no less grateful for the love and the positive reception so far to BTMO. We'll make the game happen one way or another, even if it needs to be delayed/content has to be cut (for now)! 🖤🦇
We’ve received a lot of asks about translation, but as the base game is not yet funded, we are not able to consider translation yet— especially not considering the game’s massive word count. We’ll definitely keep Brazilian Portuguese in mind for future games (with a less hefty word count), however, as it’s been a popular request!
Thank you! <3 Due to the set up of the game, that’d be very difficult at this point. But if the Kickstarter doesn’t work out, we plan to relaunch the campaign with a smaller goal either by reconsidering the release format and/or cutting a decent chunk of content. We can’t confirm any exact plans yet— besides, we’ve still got fingers crossed we might be able to meet our goal! 🤞
Hi! The full game, if funded on Kickstarter, will cost either the same as our KS price (approx $25 USD) or sliiightly more.
If our campaign gets funded, we plan to drop the first chapter of everyone’s route in a free extended demo, but the remaining 4 chapters and endings will be in the full paid game. You can read more about this under the ”TIMELINE” on our kickstarter page.
For now, we have no plans to release any of the physical merch on Kickstarter outside the Kickstarter. If we have leftover stock of the merch then maybe yes, but if you really want to make sure you get the charms, for example, I’d grab them now on Kickstarter as we can’t promise they’ll be available in the future.
I think you’ve got it a bit mixed up. As our main page states, Dante and Circe have the same amount of romance options. Abraxas is exclusive to Circe, while Iridis can only be romanced by Dante.
As this is oniy a Kickstarter demo and about 1/3 of the length of the final demo we will release, Iridis does not have a lot of screentime yet.
In our case, unfortunately yes… It’d require a new graphic for each achievement, as well as revisiting code we haven’t touched in years, and then we’d have to recruit new people specifically to handle that. But maybe in the distant future, if we ever revisit TCT to revamp other parts of the game, we may consider adding achievements to the list.
Hiii! Sorry to hear that you’re having problems. Have you made sure to download the latest ver of the base game and that you’re transfering the dlc file into the ’game’ folder and not any sub-folders? If you’ve done this, the bonus stories of a route *should* be available to you as long as you’ve done the route’s two endings.
Could you maybe send us a photo of what your game folder looks like and we can check that it looks correct? :)



