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Team Basilika

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A member registered 4 days ago · View creator page →

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A bit tricky to get the hang of (but I don't play these kinds of games)

Super cool visuals and fun to use SAM for the voice! and I LOVE 1-bit styles! Also pretty scary with that guy who'd sneak up on you...

/sandwurm

Woah! Nice soundtrack and sounds. I also liked the rainbow letters. 

Pretty ambitious game, especially with the boss and graph-map. Super impressive. 

Would be cool to see more things to add to the wheel. Also clearer communication as to the value of each ability on the wheel. And maybe have the wheel update every time an ability is ticked?

/sandwurm

Don't let the simple art full you! This game tells an interesting story. 

/sandwurm 

Oh cool! Will try that next time. Not used to these sorts of games 

(1 edit)

Help! For some reason when I click on the flask in the bottom-right of the shelf it takes me back to the start menu. I can't figure out how to add more than one item to the list. 

/sandwurm 

(2 edits)

I played until I got one ending (arrested). 

The presentation is wonderful and great voice acting, cutscenes and UI. 

Perhaps I was missing something, but I did not understand how to influence the game's story. 

Also took me a bit to understand that you purchase upgrades by pressing the picture specifically. 

Very mysterious so I might have to come back to it and see if I can get a different ending. 

/sandwurm

Will do! Will get back with a comment once I have.

/sandwurm 

(1 edit)

Didn't make it too far (I am not good at these games). 

Very well-done level design; it ebbs and flows nicely.

Maybe a different icon for releasing? I found my brain thinking it should let go of the mouse early to be able to click on time. 

/sandwurm of Team Basilika

I am a sucker for isometric games! 

My score was 9 minutes and 20 seconds...darn..

Could do with a bit of a UI upgrade, but the tutorial was super nifty!

Spin upon spin... lots of spinning for different things!

/sandwurm from Team Basilika

The art is really nice! Fun concept as well. Could do with some instructions in the description!/melodicRecluse

Fun story! The audio was a bit rough, the base settings had the bg music be very quiet whilst the sound effects were very loud./melodicRecluse

The export was missing something...could not run it

/sandwurm of Team Basilika

Same issue. No cursor...tried clicking frantically and only an in-game pop-up showed up...

Nice puzzles... super polished! 

Great minimalist style and nice level transitions. 

Last puzzle had the player start next to the flag, so might be a bug there. Also Pixabay is a distribution platform, so could be good to be more specific with the credit next time. 

/sandwurm from Team Basilika

There is a fullscreen toggle in the options menu!

Very nice idea that ties perfectly to both of the jam's themes (A ferris wheel is the most serious spinning thing).

Personally it took me a while to figure out what parts of the manual described gameplay and what parts describe the setting. It could have been shorter. It also took me a while to figure out the sarcasm in the description to realise flinging riders was the goal. 

It would have been cool to see more interesting elements as you flung the riders! Eventually it became a matter of timing while distracted by the QWERTY buttons and I wished for more things to do. 

The artwork with its colours and setting was definitely the standout here and was a perfect vibe.

/sandwurm of Team Basilika