This is a very beautiful tileset and I wanted to study, how a system of 8x8 tiles for Pokemon style mountains worked with this. I appreciated that thought was given to 2bpp palettes.
I also compared the actual Pokemon Gold and Silver tilesets to this one.
One thing I noticed is, that the Pokemon tileset was much, much more conservative with its tile usage. This tileset on the other hand uses a large amount of alternative tiles to swap in for variety.
This is not an issue on modern hw. But if you intend to use this for a game on a real gameboy, it might be necessary to reduce the scope of this tileset significantly.
Team-Starlane
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Hi, great job on releasing the demo.
I'm gonna convert it with KnightofDragon's tool (https://segaxtreme.net/resources/sega-saturn-patcher.73/) to a format my Phoebe will read:
Supported image types:
- CDI
- CCD+IMG+SUB
- MDS+MDF
- ISO (games with no audio tracks and homebrew)
> .bin, .cue is still not supported after all this time and .iso won't run with .wav files afaik.
Looking forward to playing the game.
Hello, I aquired your tileset and have been using it for a Sega Saturn game (a flight simulator). Would it be possible to have like a looping water animation?
What is your license? Can I use derivatives of certain tiles?
I have been planning to credit all creators of licensed assets and I'm sure I'll use the rest of this great tileset in a future project as well.

