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Team Rift

37
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A member registered Aug 03, 2025 · View creator page →

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I loved this one, I like how unlike most incremental style games there's no prospering, you just create two new workers in a world where the prices are significantly higher and die. Sound design was very good, visually it was very pretty, gameplay was very fun, all around was a nice little package.

370 points. God is this a well polished little game, the SFX are all ear candy and the presentation is gorgeous. I like the little stopwatch guy, very cute, and overall it was just really well executed. The gameplay I was less keen on, it felt a little out of my hands and arbitrary; but it felt like a gameshow, which can be designed like that so I didn't really mind. Great job

Nice! I liked needing to balance each of the different exponents to maximise efficacy of button presses, and it's very pretty visually. I wish that it was able to innovate on the premise a little more, but it did execute what it was there to do very well. Good job

Very hard, but I liked needing to manage various small and simple tasks getting in the way of a simple task. It reminded me of FNAF's gameplay in that respect, in spite of it very much taking after Please Don't Touch Anything in visual design. Neat little thing, I had a good time with it although a full screen button wouldn't go amiss. 

The music was a vibe, the death sound effect was cool, and the mechanic of flapping your wings to reset the glide was neat and I liked it. The game was very hard, and I had to give up when I realised there was a level 6 when I could barely pass 5, but having to slowly optimise my way through simple levels was very fun. Nice job! (Oh yeah, very funny interpretation of the theme as well)

Fun little story. The options bugged out occasionally and right answers would be considered wrong, but the gimmick and characterisation of each of the women was very fun and overall made for an enjoyable experience.

I love the historical setting and narrative. Showing the player how the peasantry were affected by the Bolsheviks by having them deplete a rapidly draining wheat supply, brilliant ludonarrative. The music was cool and the pixel art was impeccable.

The artstyle is really cute. I love that it seems like all the sound effects were just one person making mouth noises. The gameplay was fun. Funny game :D

I liked how spooky this one was. The Elder Pyre being both the countdown and the health for the tower defence segments was cool. I love the design of the player character. The gameplay reminded me of old 90s games. It was fun! :D

I very much enjoyed, the art was great and I digged the black and white of the first couple levels. The gravity falls bit broke my immersion a little but the game design throughout was very good. Could really have done with audio, but you know that already because its absence is a bug. Chapter 2 was my favourite, swapping platforms isn't a new mechanic by any means, but I really liked having to actually think ahead with them, and you innovated on the idea in the level design in a way that I found very novel and cool. Overall you did a very good job.

The game was short but sweet. The artstyle was really cool. The only thing missing, I would say, would be background music. However, the sound effects of the dog barking were adorable as is the inspiration. I love dogs :D

I love the way that the music dynamically changes with how close you are to crashing out. Also, the artstyle is really cool and Newgrounds-esque. Furthermore, I like the Warioware style gameplay with several minigames, and the way that that was used against the player by having the only minigame that reduces stress being the one that takes the longest. Very cool! :D

I love the concept of being the advisor to a bad monarch, with the countdown being the length of time until the monarch is beheaded. The text did glitch out occasionally and the cards sometimes took a while to show up, but those were the only bugs I really encountered. The art style was cartoony and consistent, and the implementation of the materials being drained by the monarch is a fun challenge, especially given that resource management games rely on unforeseen challenges. I also love the character names. Long live Queen Leonie, Lecherous Queen of the Dagger Kingdom!

Very buggy, but the animations and tilemap are gorgeous. It's also a cool gameplay concept, I just wish it were easier to play through all the errors lol. Either way though, good job.

Pretty fun! The constant tension of the spinning wheel is very good for creating a gameplay loop that hooks you, and the way you can adjust your characters build is also quite fun. The meshing of pixel art sprites on a non pixel art background / UI was quite pretty also.

Liked the artstyle, reminded me of Newgrounds. Gameplay was also great, I liked trying to avoid massive explosions but also trying to set them up for gold. Idk why the main merchant as well as the gold is the Buddha but I guess it makes sense with the reincarnation lol, also love how the game is titled like an isekai for some reason.  Good job, well made game.

First try I got the one where time moves on but the craft endures, then i intentionally lowballed it and got the AI one, and lastly got the one where you ride the firework

Came for the lady and art, stayed for hanging out in the ocean with cool fish. The vibe was great, but I wished movement was a little better, and to be frank the game was a little longer so I could enjoy my upgrades more, and maybe do more things with the pufferfish..

The faster voids were a bit annoying due to how slow I move, but the shader work, and presentation, and art, and narrative, and just all around vibe made it extremely enjoyable regardless. Great job.

Solid, I like the buying sound effect, and also the fact it's basically one big fidget toy rather than being more tycoon style

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Funny premise, love the scream button, I wish it were a little harder though; having the tab menu lets me just run through all of the stuff one by one completely eliminating uncertainty. Alternatively, the point of the game is to get me to run around screaming into spikes like an idiot, in which case well played. Definitely had a good time with it though

I liked it a lot! Seeing the art was cool, I liked needing to quickly join the dots, I really like the main character's design and I especially liked the plot. It felt very human and I had a good time with this one. The audio clipped a few times, and I wish the game made it more clear when you accidentally missed a dot, but the charm more than made up for that.

OMG Blackjack Balatro my beloved. Favourite game of the jam thus far.

Boat movement was smooth, and I liked the auto aiming prioritising positioning which played into the game's strengths. Was a little idle at points, but I liked the boss fight at the end quite a lot. Nice work!

Jeez, is the name of a game an understatement. Fun game, you owe me a new monitor and keyboard. (Three seconds left, enemy behind one I shot, game asked if I wanted easy mode. I'm going to throw something )

I liked it, actually made me feel a little melancholy. Some sprite jittering was a little immersion breaking, but overall did make me feel things and accomplished its goal.

For something in house made within 96 hours, it's a gorgeous game. I unfortunately struggled to play it due to being unable to hear the voice due to the (admittedly stylistic and cool) effects put on it along with the volume.

I didn't really get how to use the time machine, but I did manage to get Einstein. Very pretty game overall

Hard to rate lol, nothing happened and I got stuck in a red room after clipping through a wall. One thing I will say though, the dialogue blips are ear candy

Audio was very funny, and overall a novel take on the theme

Fun little thing, very visually pretty although the recipe book was initially a little hard to work out. Got a lot more fun once I started throwing things in, like a mad witch running around my hut. Could have maybe done with a touch more to do, because once I got to grips with it it stagnated a little, but for what it is it's very solid.

Nice little game, player movement was quite clean and I liked it, and I also liked the bat attack. It was a little difficult to notice when I was getting hit, a sound effect wouldn't go amiss there, but overall was a pretty enjoyable experience. Good job.

I like how the position of the bomb gets randomised each time aiding replayability, but sometimes it gets a little covered by the line art. The images and text were fun, you clearly had a good time working on this, and I appreciated the humour. Neat little package.

Very atmospheric and I love the artstyle. The gameplay wasn't for me, although this is an interesting spin on the whole Balatro type upgrade a simple task genre. If the game was a little less passive I think I'd like it more, but overall was still enjoyable and you did a good job!

Unfortunately, without the ability to fullscreen the game I was unable to play due to a lack of access to the start button. You might want to check the viewport settings of the page.

A big black box covered the majority of the content so I couldn't really engage with the game unfortunately. Well done for making something though.

Really interesting mechanic! Physics had a nice feel to them.