I loved this one, I like how unlike most incremental style games there's no prospering, you just create two new workers in a world where the prices are significantly higher and die. Sound design was very good, visually it was very pretty, gameplay was very fun, all around was a nice little package.
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370 points. God is this a well polished little game, the SFX are all ear candy and the presentation is gorgeous. I like the little stopwatch guy, very cute, and overall it was just really well executed. The gameplay I was less keen on, it felt a little out of my hands and arbitrary; but it felt like a gameshow, which can be designed like that so I didn't really mind. Great job
Very hard, but I liked needing to manage various small and simple tasks getting in the way of a simple task. It reminded me of FNAF's gameplay in that respect, in spite of it very much taking after Please Don't Touch Anything in visual design. Neat little thing, I had a good time with it although a full screen button wouldn't go amiss.
The music was a vibe, the death sound effect was cool, and the mechanic of flapping your wings to reset the glide was neat and I liked it. The game was very hard, and I had to give up when I realised there was a level 6 when I could barely pass 5, but having to slowly optimise my way through simple levels was very fun. Nice job! (Oh yeah, very funny interpretation of the theme as well)
I very much enjoyed, the art was great and I digged the black and white of the first couple levels. The gravity falls bit broke my immersion a little but the game design throughout was very good. Could really have done with audio, but you know that already because its absence is a bug. Chapter 2 was my favourite, swapping platforms isn't a new mechanic by any means, but I really liked having to actually think ahead with them, and you innovated on the idea in the level design in a way that I found very novel and cool. Overall you did a very good job.
I love the way that the music dynamically changes with how close you are to crashing out. Also, the artstyle is really cool and Newgrounds-esque. Furthermore, I like the Warioware style gameplay with several minigames, and the way that that was used against the player by having the only minigame that reduces stress being the one that takes the longest. Very cool! :D
I love the concept of being the advisor to a bad monarch, with the countdown being the length of time until the monarch is beheaded. The text did glitch out occasionally and the cards sometimes took a while to show up, but those were the only bugs I really encountered. The art style was cartoony and consistent, and the implementation of the materials being drained by the monarch is a fun challenge, especially given that resource management games rely on unforeseen challenges. I also love the character names. Long live Queen Leonie, Lecherous Queen of the Dagger Kingdom!
Liked the artstyle, reminded me of Newgrounds. Gameplay was also great, I liked trying to avoid massive explosions but also trying to set them up for gold. Idk why the main merchant as well as the gold is the Buddha but I guess it makes sense with the reincarnation lol, also love how the game is titled like an isekai for some reason. Good job, well made game.
Funny premise, love the scream button, I wish it were a little harder though; having the tab menu lets me just run through all of the stuff one by one completely eliminating uncertainty. Alternatively, the point of the game is to get me to run around screaming into spikes like an idiot, in which case well played. Definitely had a good time with it though
I liked it a lot! Seeing the art was cool, I liked needing to quickly join the dots, I really like the main character's design and I especially liked the plot. It felt very human and I had a good time with this one. The audio clipped a few times, and I wish the game made it more clear when you accidentally missed a dot, but the charm more than made up for that.
Fun little thing, very visually pretty although the recipe book was initially a little hard to work out. Got a lot more fun once I started throwing things in, like a mad witch running around my hut. Could have maybe done with a touch more to do, because once I got to grips with it it stagnated a little, but for what it is it's very solid.

