After reading a bit of the comments, it has become apparent to me that I didn't beat the sixth level as indented
Team cow
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Some feedback:
Firstly, it felt a bit weird to me that the game just immediately kicks you out upon collecting the key. I thought I would have to use the door to exit the level.
Second, it's a bit too easy to get softlocked on some levels (mostly the sixth one). thankfully though, resetting the level is quick
Third, the sixth level seems the require some very precise throws and jumps, which lead to a bit of frustration because despite knowing what to do, I just didn't manage to input it
This jump can caused me some trouble, and if you fail it after throwing the magnet down you have to reset the entire level which is a bit annoying
Getting the magnet down there was a bit of a hassle - most of the time, it either bounced around and didn't even fall from the platform I was on, or landed above the hole which meant I had to reset the level
Overall, it was fun, My favorite level was the fifth, it hit just the right balance for the 'aha!' moment for me.
PS. Also, I found a minor bug (also in the sixth level)
It is possible to get the magnet between the magnetic block and the electromaget, but if we change its polarity to one that is attracted to the electromagnet...
... It starts to vibrate