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Team AVATAR

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A member registered Mar 06, 2023 · View creator page →

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I like the graphics. I really enjoy the character. I like the rotating room mechanic. This could make a great puzzle platformer if this continues to be developed. Since the rooms are small and quick, dying makes you think better and get another shot at what you messed up on. The sound design is on point as well. The game has an glitch I encountered multiple times. The boulders that are supposed to crush the player character can make you stuck and unable to move and there's nothing you can do. This causes me to refresh the page and lose all my progress. 

I like the graphics of the game and controlled pretty good for the most part. The game needs checkpoints. I find it demoralizing to be walking around a big level dealing with some of the trial and error just to mess up a jump or fall into water and start from the very beginning. I think there should've directions for the controls on the screen instead of scrolling to the description. When I was using the wall jump it didn't feel fluid and instead felt stiff. During the vertical area I had difficulty shifting from one wall to the other because of how heavy the character is after jumping off walls. Also the character moves back when using his attacks. That can lead to making yourself fall off when a statue is close to a pit.