very proud i could get 10+K with an Elk + carpet construct combo (worked nicely with mirror + mana drop mage)
Tea Follet
Creator of
Recent community posts
Awesome! Straight forward and clear. Background looks great. Characters look awesome. Requires some good thinking. I like that you are free to lay stickers in an organized or disorganized way since readability of the card is tied closely to the game mechanic. idk it adds a layer of charm imo. Very good game! ★★★★★
I don't understand how the card ~focus~ works. I took it at the final stage, and it screwed me over. It did nothing even when i had only my starting attack cards in hand. (was about to win i'm salty lol) Overall really cool game!! Idk if it's just me but the early/mid game is much harder than the late game imo
Had a pretty good team with a lead Toadscruel (no ability, so 100 base speed + spore is insane), and some other guys that can toxic stall. Quite an ambitious project! Battle factory is probably the thing i enjoy the most from actual official pokemon games. Some mechaniques aren't perfectly adapted to the project yet, must be very difficult. Just to name a few, spikes affect flying pokemon, my pokemon got burnt because of a flamethrower despite being protected by a substitute, also, empoleon somehow wasn't weak to thunderbolt, idk what type it is but it looks fishy. Still a great game! well done man!
Awesome project! Great feeling, great artistic direction, the controls are deceptively intuitive (as someone who drives a manual). Feels like I'm in Redline or some epic comicbook
Sadly the lever clips through the gears sometimes. Also some collisions are bigger than they seem (oh that train)
Overall, impressive!
~72M points is the best hand I could get (needed the lucky hit on the first 6 in a five-of-a-kind with 5 queens)
Congrats for making this game! It's fun! The twist of changing cards/deck into faces of a die is neat! I like that you changed accordingly the playing hands (especially love the small straight)
3 things I think might improve the game experience:
- allow to choose not to use ladder or serpent after a roll (unless that was intentional)
- allow the player the check all 6 faces for each die to help deck editing
- make rerolling cost at least 1$
Loved the game! Just finished it at 100% (the teleportation mage was really hard). Super easy to understand gameplay, super fun, awesome music and nice visuals. I had an absolute blast with the Blood Mage, making your health = your money is a really cool concept and completely shifts the risk/reward dynamic. Thank you for making this great little game :D
Ooverpopulation! can't place anything
I would suggest making the building placement more clear. On the edges of the map, it's not clear whether or not you can place a building. Furthermore, the collision of castles is a little deceptive (maybe an invisible grid would help)
Really fun project! Would be thrilled to see it expanded a little :D I like the concept, the dynamic between crime and happiness/econ (markets are definitely OP hehe). The random events help spice the experience. Nice work for a game jam. Impressive!
The game is fascinating. It's really close to a pokemon experience and you can tell that the dev loves pkmn. There are many combos and ways to optimize. I wish the game was less grindy and the tributing mechanique was more detailed. But in a way, it is true to the pokemon experience haha
Few things I wish I knew earlier when playing the game:
- trees have no cost, even when holding a glyph
- the upsides given by a tribute are not related to the tributed pkmn
- Lucky glyph is so good it's worth giving to any pokemon, and especially to trees/rocks.

it's overflowing, and balls hit the pegs on the side lol



