There's got to be a way to get outrageous scores with all those retriggering effects

Awesome project! Great feeling, great artistic direction, the controls are deceptively intuitive (as someone who drives a manual). Feels like I'm in Redline or some epic comicbook
Sadly the lever clips through the gears sometimes. Also some collisions are bigger than they seem (oh that train)
Overall, impressive!
~72M points is the best hand I could get (needed the lucky hit on the first 6 in a five-of-a-kind with 5 queens)
Congrats for making this game! It's fun! The twist of changing cards/deck into faces of a die is neat! I like that you changed accordingly the playing hands (especially love the small straight)
3 things I think might improve the game experience:
- allow to choose not to use ladder or serpent after a roll (unless that was intentional)
- allow the player the check all 6 faces for each die to help deck editing
- make rerolling cost at least 1$
Loved the game! Just finished it at 100% (the teleportation mage was really hard). Super easy to understand gameplay, super fun, awesome music and nice visuals. I had an absolute blast with the Blood Mage, making your health = your money is a really cool concept and completely shifts the risk/reward dynamic. Thank you for making this great little game :D
Ooverpopulation! can't place anything
I would suggest making the building placement more clear. On the edges of the map, it's not clear whether or not you can place a building. Furthermore, the collision of castles is a little deceptive (maybe an invisible grid would help)
Really fun project! Would be thrilled to see it expanded a little :D I like the concept, the dynamic between crime and happiness/econ (markets are definitely OP hehe). The random events help spice the experience. Nice work for a game jam. Impressive!
The game is fascinating. It's really close to a pokemon experience and you can tell that the dev loves pkmn. There are many combos and ways to optimize. I wish the game was less grindy and the tributing mechanique was more detailed. But in a way, it is true to the pokemon experience haha
Few things I wish I knew earlier when playing the game:
- trees have no cost, even when holding a glyph
- the upsides given by a tribute are not related to the tributed pkmn
- Lucky glyph is so good it's worth giving to any pokemon, and especially to trees/rocks.
Really cool game! I especially like the shield tile that stays additional turns. It's cleaver to make it so that it can stay even till next round. Also, the way you handled deck thinning is quite interesting since you cannot control which tiles are going (black merchant).
★★★★★
I don't love the music though. Would deserve to be a little more punchy or something idk
Jasper is a little crazy broken ahah. I could beat every level up to the 20th in one turn each time with Jasper + Velrach. His attacks would deal 40 + 8× held mana (deal up to 64 dmg). Also since I only played Velrach with Jasper, my enemies only had red mana so I had essentially infinite mana. Could not have lost in a million years.
Still, I really enjoyed the game! Spent hours with these simple but fun game mechaniques. Would love the project to be extended. Especially like the dynamic between burn and poison damage.
I got the game to crash after beating level 48 hahaha
The strat is as follows:
- ignore speed
- boost defense so it's always way above your opponent's strongest attack
- only increase 1 attack face and make it equal/above to your opponent's lowest defense
That build makes you immune to enemy attack while your enemy is destined to a certain death.
Nice game idea. Congrats for the game jam. It's a concept that I could see to be extended. Definitely has potential :D