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Todd D. Vance

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A member registered Jul 29, 2016 · View creator page →

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I actually had a blueprint that lerped the character's transform to the center of the cube it was in when the cube rotated.  I had to---without it, the player would end up stuck outside the cube.  I did have a sphere reflection capture in each cube (static, so the cubes rotated leaving the spheres in place). A line trace (blueprint node, Line Trace By Channel) allowed clicking on doors and buttons.