I actually had a blueprint that lerped the character's transform to the center of the cube it was in when the cube rotated. I had to---without it, the player would end up stuck outside the cube. I did have a sphere reflection capture in each cube (static, so the cubes rotated leaving the spheres in place). A line trace (blueprint node, Line Trace By Channel) allowed clicking on doors and buttons.
Todd D. Vance
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A member registered Jul 29, 2016 · View creator page →
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You are a spelunker who fell through a rock chimney into a dark cave infested with...aliens!
Adventure
Set up an initial pattern and watch it evolve in this cellular automaton simulator
Simulation
Run the maze, eat all the cheese, and avoid the aggressive cats in classic 2D Arcade action!
Action
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A tiny 6-room text adventure game based on the opening of Hollywood Holocaust
Adventure
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