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TCXD

15
Posts
5
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A member registered Dec 15, 2018

Recent community posts

Got it, thanks!

(4 edits)

I have no idea how I managed to do it, but I got into a situation where

spoilers the dancers didn't stop me from asking further questions, and kept asking me their last question. If it helps at all, I kept answering the same way, second option then third option, but I don't think that's the culprit, considering I've already done that before without this happening. Once I got bored and finally left after dancing with them, I immediately transformed to the final stage, which was kinda hilarious but didn't help my confusion any.

Haven’t been able to replicate it since, though.

(15 edits)

Ok, got most of the endings (assuming J is the last ending in the alphabetical order, anyway). Just missing C for some reason I can’t fathom. I had assumed you meant

spoilers the Flower Crown, but I've done multiple runs both with and without it, so it can't be that, or at least only that.

I keep popping back at D instead. Mind pointing me in the right direction?

EDIT: Also, from what I can tell, the reason the endings are in the order that they’re in is that

pretty major spoilers it's the order that the event flags are checked in. For example, if any of the requirements for ending A are triggered, endings B to D can't be triggered (technically E to J also can't be triggered, but we've already established that they're endings of another kind anyway); if the requirement for ending F is triggered without triggering endings A through E, endings G to J can't be triggered, and so on. This is also why I think J is the last ending: it's the ending where you just up and die without triggering any other flags. That's just my speculation, though.

I believe there’s only one case where this order is violated, in which you die after transforming to the final stage, but don’t trigger endings E to I. (In this case, an alternate ending A happens instead.)

(1 edit)

Got endings A,B,D,E but can't seem to find a C. Not sure what else I could do though...

I'd write how I got those endings (there is technically a hacky way to write spoilers if you use markdown), but I'd rather not spoil it that quickly for others. Maybe later?

Edit: Found out that choosing

spoilers, duh "You don't have names?"
leads to a spot where you can't continue and have to go back to the previous dialogue. Not sure if intentional?

Really neat game, but it seems like the TF counter goes up for the protagonist even if they're using an item that's supposed to prevent TF? I saw the text that said the item was triggered but the counter still goes up anyway.

Kept getting tripped up by forgetting SRS rotation system (or any rotation system with wall kicks, it seems?) isn't implemented here, but otherwise pretty solid! I tried to do a 2-wide and then royally messed myself up, and spent the rest of the run trying to save it, lmao.

Dunno about them, but I had the same issue, and doing these steps works fine on the current version.

(1 edit)

I found 11 out of the 12 gems, but I haven't been able to locate the last one for some reason.

EDIT: Much more findable with the new changes, thanks! I did expect something to be in that general area, but I didn't think to find there even then.

Found the locker, but not sure what to do to open the locker? I'm not getting any new dialogue from the characters, so I'm assuming I need to interact with the environment somehow, but I can't seem to find anywhere that's responding.

I'm not sure how you managed to solve the 4th picture in the first place, considering some of the hints can't seem to fit into the provided space. Did you add in extra columns or something?

(1 edit)

The popup for the recipe of Wild Summon shows the wrong ingredient, I believe? (Not saying which one because there's no spoiler function here.) It's correct in the grimoire, though.

(3 edits)

Very interesting game and had a lot of fun playing it. That being said, I do agree with the previous comment that...

(Spoilers)













...the fact that there's nothing that felt like an Absolute Final Thing is a little bit of a letdown. The Dark Dragon Statue or Unicorn endings are probably the closest ones, but only because you need a lot of effort to achieve them rather than any sort of narrative closure, because the end result is usually more or less the same. (After doing those two endings, I just stuck with actually using the Ending Hax Tool, lol.) Nonetheless, I still had a lot of fun playing around with different fights and seeing how things interacted.

Getting the Unicorn ending without the tool is definitely doable, but you need the right strategy and a lot of luck on your side; it took me about an hour of resets on the Birdman fight to get through because of the crows giving the Blind debuff quite often. After that I just spammed Summon Crow and got through the Imp fight fairly easily.

Interestingly, I'm not having this issue with the v1.01 version I downloaded beforehand, though the v1.02 version does have this problem.

I have no idea what front page means here, but I got notified on my feed since I was following you, so there's that I guess

Just a little something I found out by accident and wanted to show.

Apparently, if you kill the boss immediately after your death... This happens.

(Note: Rapid fire being possible is only due my computer's performance slowing down by like 30% when I try to record on it, the game runs at normal speed otherwise)

(Also, love the game, it's wonderfully done for being a game jam entry, just thought this could be fixed, even if it was hilarious to me for some reason the first time I encountered it)