A lovely little vignette of feelings. It went from "sometimes life has some shit" to "oh I feel a lot of these things too".
Aether
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A fun little romp with some cheeky glances at some kinky things. Got the Peace and Normal ending so far, really should probably invest more in Lizard Skills and see what else I can find.
At a glance, the only real bugs I ran into was occasionally dialogue would stop before it was fully printed (but then it stopped doing this at some point?? it might be to do with text speed and if dialogue choices appear), some dialogue with Teli used the protagonist's tanktop expression rather than blush if I had 2 Lizard, even though I wasn't wearing the tanktop, and a Harper portrait fails to show for the "Cool" version of asking about Teli.
Is it possible to have this affect the main displayables layer, but not screens? With() takes no layer argument, and Hide(screen="foo", transition=ripple, _layer="master") doesn't do it. I've wanted to create a ripple effect when choice options appear for ages and this looks perfect, but unfortunately ripples over the menu when it appears.
Hey there, this tool is rad, though there is one minor thing that I don't know if presently exists.
I have my eyes and mouth sprites set up as three-frame spritesets. This means I need a copy for idle of both, even though both instances are using the spriteset. I think it would be useful to be able to set a spriteset to be "reactive", where it'll stay on the first frame if not talking or blinking, and use the usual 1-2-3 animation if... well, animating.
A second useful feature would be being able to set an output source to react to, but this is largely me thinking about setting up a second PNGtuber for a Discord friend for our streams. (Where capture is all done on my end.) There may be more specific tools for something like that though.