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TaXMaNiA

47
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A member registered Feb 23, 2023 · View creator page →

Creator of

Recent community posts

Really fun game! I played until floor 50. I couldn't stop laughing at how my character literally filled rooms with papers within 2 seconds. I wish coffee made me this powerful in real life

Fun little game. My only complaint is that the box physics was a bit inconsistent. Sometimes boxes only move a short distance when pushed, other times they get launched across the stage. Despite that, I still had fun with the game. Good work!

Wow, what a creative way to apply the countdown theme! Not only is this fun but the artstyle looks amazing too. I'd totally buy this if it was turned into a full game! Outstanding work!

Cleverly made puzzle game. I really like the playable character's design

Neat little game I can see a lot of potential in. With more levels that pile more tasks on you as you progress through your career, this could be a really fun game. I imagine other mechanics like co-workers you need to avoid as they'd waste your time with small talk could be fun too.

Absolutely gorgeous artstyle! Very unique combination of game mechanics at play here. I'm not very good at trivia but I still had a lot of fun with the game. I really digged the boss music too. Fantastic work!

Makes sense

Very unique game concept! It feels like I'm running multiple instances of Warioware at once. It would've been cool if you could drag windows around so the minigame you're currently busy with didn't get obstructed by another window (but I suppose this was an intentional design choice). Great work overall!

Very chaotic but fun game especially when you involve 5 CPU players. There's just something hilarious about falling down the void only to be finished off by an unlucky anvil drop (even if you're on the receiving end of it all)! The sfx also adds to the humor. Fantastic work!

At first I found the game overwhelming. However, upon playing multiple rounds things just started to click and I was having fun! There's nothing like figuring out who patient zero is, rushing down all 4 floors and finally finding your target just seconds away from defeat. Really cool game you got here!

Not bad for a game that was only made in 24 hours. It's short but it's fun

This game is sick! I played through all 4 characters' levels and had a blast! I love how the different characters' moves changes the way how you approach the same stage layouts. Fantastic work!

Cute little game. My highest score was 410. I like the cherry bomb pun the game has going on.

"In memory of the 16 heroes that gave their lives for a better tomorrow."

I had fun with the game. The randomized party members was a neat idea. Some sfx for the different attacks would make the game feel even better to play. Nice job in general though!

I like the idea behind the game. I do think there should be a way to move faster, however. Going up ramps slows you down to a crawl which costs you some precious seconds. The game has a cute artstyle though. I especially liked the UI design!

Very interesting twist on minesweeper gameplay. Pretty addicting too! The art is very well made. Nicely done!

Yeah, I honestly agree about giving the jackpot numbers their appropriate colors instead of leaving them white (and placing them in order). I really wanted to add sounds for the trapdoor but I couldn't find suitable ones in time. I like the larger vacuum effect idea. Thanks for playing!

This felt AMAZING to play. The slow motion + air shot mechanics worked so well with each other and made the game feel fair. Great sound design and particle effects too. Genuinely, incredible work!

Cool concept for a game. Sometimes my character got stuck in place in their run animation (I had to mash the dodge and sprint buttons to get them to move again). The game seemed like it wanted to focus on combat but I found it more effective to sprint past enemies to reach the shortcut gates in time. Despite all that, the game does have some cool looking visuals.

Very unusual but in a good way. I had trouble at first fueling the sun until I realized I could pull in multiple planets with the grapple beam (maybe mention in the description that players can do this). Beat the game in my third attempt

The game starts out fun at first but gets a bit repetitive near the end. I liked the quirky characters though

Interesting puzzle card game. I got to level 31. Some sfx & soothing music would help make the game feel more polished. Overall, good job though!

Pretty cool concept! The casino's models looks good too. It does feel a little easy in its current state. If the idea was expanded on in the future, I think the casino should start out with more money. Maybe more guards can appear as time goes by. You could also have red arrow indicators show up on the screen if a guard is getting close. My best time was around 40 seconds.

Never thought I'd be Dracula's therapist. I loved the art and writing for this. Nicely done!

Hi, try downloading "dxvk-2.7.1.tar.gz" from  https://github.com/doitsujin/dxvk/releases/tag/v2.7.1

After extracting it, place all the dll files from the x32 folder inside of your game directory. If that doesn't work, try installing DirectX and restarting your PC.

Try installing DirectX and restarting your PC https://www.microsoft.com/en-us/download/details.aspx?id=3

Hi there, it sounds like you're looking for v0.53, the last version before the game was cancelled and revived again in 2018. Here's an archive with some of the older releases. https://mega.nz/folder/SIhW2SaB#zlWWs11admeq_s72x4IqxQ

Out of curiosity, what changes did you not like from the newer releases?

That's unfortunately outside of the game engine's capabilities. The best way to stay up to date with the project is to join our Discord server. Our Youtube channel is another option but it's not always up to date.

You're welcome!

There should be a "Music" folder inside of "MKFV092_Music.zip" after you unzipped it. Move that folder directly into your game directory.

Your directory should look like this:

It's still in development.

It's a bug in the current release. For now, just click ignore until the error disappears. No music will play but you can still fight the boss. Do note that you'll have to restart the game to get the music working in other levels again.

Thank you for checking out MKF. Glad you're having fun with the game!

Porting MKF to other systems is out of our scope for the project. However, when the final version is released we will also make the source code available to the public.

The game is written in GML. I never used lua so I'm not sure how practical a conversion to it would be. It would definitely be easier to port MKF to modern gamemaker than any other engine though. That being said, we have no plans to port the game to another engine because of the large amount of time and effort it would take. Perhaps someone else will be up to the task once we release the source code after the game's completion, however.

Sorry, we don't take character suggestions.

The game was made for Windows PC's so I'm going to assume no.

Whether we do need an android port or not is irrelevant. It's not possible to make an android port to begin with. Locking this thread.

It's not possible to make an android port with the game engine we're using. We can only make PC builds