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TauntyAzaGoos

21
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9
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A member registered May 20, 2024 · View creator page →

Creator of

Recent community posts

The chatters on the side are such a nice touch for sisyphus. Sisyphus happy.

I think it's extremely impressive the managed to create a 3D game in such a limited time! The vibe really reminded me of exit 8 type stuff; you really nailed the atmosphere!

Really glad you enjoyed the art style! That was a design decision made really early on, and we're glad we stuck it out till the end.

As for the level design, the amount of big brain our level designer is can't be put into words. He was making levels all night...

Thank you very much! Yeah, that's definitely something we can add later on; It's been our number one critique. Maybe after the jam is over!

Thank you, glad you liked the levels! Our level designer did not sleep on the last night, for he was determined to make a fantastic experience.

Thank you very much! Means a lot coming from a fellow pixel art game :D

I love a good Metroidvania! Love the art style too; reminds me of those old 2D Zelda games. Super nostalgic vibes!

Thank you! Just played your game too and I gotta say it was a trippy but very awesome experience :D

A FELLOW VOID STRANGER FAN??

Actually the pitch of this was based a little bit more on the puzzles you find In Pokémon gyms! The retro like graphics were meant to emulate that Game Boy feel. (But Void Stranger does rule. Gray FTW. Also Familiar Life from the OST definitely made me cry)

-Programmer

Incredibly unique... Reminds me of games like Cruelty Squad!

Thanks; that means a lot! 

Our team was in debate about whether or not to keep the level skip, but ultimately we're glad we did. I think we're also considering adding a video tutorial for each of the levels in the future; there are a few levels that even we can't remember the solution for (except we know that they were solved when we made them...)

Thank you very much! 

Yea, as you can probably tell the portal mechanic was the last thing that we implemented. We probably need some better visual indicators for how the snake is going to move; it's kind of unintuitive as it is right now. Thanks again for checking out our game! We're very glad you enjoyed!

Came for the sushi and cats, stayed for the sushi and cats. Fun take on those restaurant order style games!

Awesome concept! Reminds me of those old flash games that I would spend hours and hours on :)

Awesome concept! I'd love to see a more fleshed out game like this in the future, maybe with some audio! I also think it'd be really cool if this could somehow translate to local multiplayer!

It's crazy that you were able to get this out within the span of a few days! I personally find story and art to be the hardest parts of a game but you definitely nailed it here!

From one funny godot-made snake game to the other; this game is super fun! Super simple but super satisfying gameplay!

Love the movement in the game! Especially the dash; it's a great addition!

Thanks for the feedback!

Our level designer is an absolute beast; He stayed up all night coming up with all the levels!

I'll look into that reset button bug; that's the first time I think I've heard of that one. You're right, we were very conflicted on whether or not we should add something that showed the length of the snake, but ultimately decided not to. Maybe in the future, we could add something in the top right showing how long the snake's length is?


Glad you enjoyed the game!

Thank you!! We are blessed to have a fantastic artist and music guy
- The programmer

Thank you so much!