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tatvee

3
Posts
A member registered Feb 16, 2021

Recent community posts

Fantastic work! This idea could certainly be expanded into a unique, chaotic and hilarious "puzzle" game!

Good job! This game has high potential with some more work. Here are some of my thoughts:

Whilst fun, flinging enemies to each other is super risky, especially when dealing with bigger enemies. I think this is mostly to the small levels, there was really no room to try and get a good spin going. This lead to me finding that the best strategy was to hook on to two enemies, and just avoid getting hit and wait for them to die. This was a lot more effective, but way less fun than slamming enemies into each other.

Additionally, how come you can't toss enemies when you have them hooked? Seems like a no-brainer to me! When I was spinning enemies around me at high speed, it was such a let down that I couldn't toss them away or into a wall or enemy or something.

This game could be very fun, with a little more experimentation and work!

Cool idea, but it needs to explain things way more to the player. I still don't quite understand the rules of the magnet system, it doesn't seem to behave consistently. I also got hopelessly stuck on the second level. I tried it for over 20 minutes and had to give up eventually. It has potential though, just needs more work!