Its nice to follow how this game has continued through its development cycle! There's commendable work being put in here for a solo dev, and the product is well researched and informative! on the gameplay side of things there is some room for increasing complexity in the gameplay and some room to improve the gamefeel. My suggestion would be to increase the player's speed and make the level larger to compensate, in a game such as this where moving around is the focus it's important to make the movement feel fun. Overall nice job :)
TAStier
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You actually cooked with this. Its funny, its a clever take on the bullet hell genre, its visually quite good, and its generally well polished. I'd say my biggest critique is that some of the projectiles are unreactable if you're positioned badly, which is a drawback when you have to walk around the whole arena. That and the fact that there's only one level! You could absolutely make more and I'd enjoy playing them! All in all, great job and im excited to see where this goes next :)
I think this is a lovely submission, its very pretty and the gameplay is quite meditative. The two biggest critiques I have are that you could do with more work being put into your music and sfx, and that you could incorporate the game's message into the game itself, especially since you don't do much with the game's ending.
This is super nice looking and interesting as far as concepts go, but it was a little hard to grasp how the mechanics were supposed to function, and once I understood it, there was no further challenge to the gameplay. I'd say that the close tracking camera you used makes the game very difficult to understand, but the overhead camera actually cleared a lot of things up. I'd either default to the overhead camera, or just do away with the follow camera. Overall, there's work that could be done, but this is a solid entry which has a good amount of potential if the gameplay and tutorializing was changed a little.
This is an interesting concept for the jam! I appreciate the idea of the gameplay increasing in difficulty to reflect the effects of climate change on the Muskox's habitat. I'd say that providing more specifics on how exactly things will change would be helpful. The concept art and the detailed chart of development dates shows impressive understanding and commitment. I wish you luck!