Really cute. Here's some feedback for the web game (some of it is quite nitpicky, because overall it's really polished):
- Scroll wheel to rotate does not work well on web, because it also scrolls the page - ideally you'd capture/suppress the web scrolling event (not sure how to actually do this in bevy)
- Q/E limits how fast I can rotate a piece based on the animation - let me rotate as fast as I can press the buttons, and spin the piece to catch up, please!
- On the larger levels, I guess since the camera is zoomed out, the pieces don't track the mouse (unless the mouse is over a placeable hex, in which case it snaps to the right spot). This just feels kinda janky
- When I'm dragging a piece, I expect it to always be on top of the board, but other previously-placed pieces seem to show up on top. Likewise, it would be nice if there was a drop-shadow or something showing that it's "above" the other pieces.
- The timer keeps ticking down during the "win" animation, which feels unfair - ideally it would pause until I can start playing the next game
The concept is really neat and surprisingly fun! The graphics and interface are really polished, aside from the bugs mentioned above. The fact that you even have a tutorial is great, and it actually makes lots of sense!
It would be fun if the "active" roads had bees traveling back/forth or something similar, as a sort of reward for (partially) solving the puzzle.