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tashawych

24
Posts
8
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3
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A member registered Dec 17, 2024 · View creator page →

Creator of

Recent community posts

Wow! Very polished game and clever use of the theme / special object! My only gripe was that I didn't realize I had to drag the cone while right-clicking to remove it, which led to some frustration thinking I wasn't able to move certain cones, but then I re-read the instructions and realized what I was doing wrong (:

Thanks for playing! I just pushed a fix for that bug but please let me know if you run into any other issues!

Thanks! I spent an entire day figuring out how to get that reflection to work.

Thanks for playing!

:D Thank you! I had a lot of fun adding silly little things to some of the interactions.

Haha I enjoyed this one! I clicked around a bunch and was able to beat the game but I still don't know what I did to get certain files to appear. I liked the minigame element and humor throughout. Sometimes I had to click X like 6 times to get a popup to actually close (probably because it created a new one each time I clicked the thing to trigger that popup). Also, clicking YES a bunch of times leads to a terrifying cacophony of laughter, I do not recommend that.

My hand hurts now from all the clicking lol. I wish I was able to upgrade reflection and double attack at the end of the wave instead of only during a wave. Also, I think it would add to the urgency if higher value viruses did more damage instead of all viruses doing 1 damage each hit. Overall a fun game!

Great writing! Loved the part comparing us to flies eating poop lol.

Great idea for the theme and special object! I couldn't figure out what the floating N and M meant in the first level, pressing them near the top grass didn't always work for me. I would recommend either writing out what the controls are in the game description or making the first place they're used much more forgiving (not requiring a timed jump as well).

This ended up being pretty fun once I read your comment about what the controls are supposed to do :)

Ok I came back to it after cooling down for a bit and finally made it to the end. Really enjoyed this one!

Thank you so much for playing!

Loved the little intro scene and the dying animation!

The game was a good amount of challenging that made me want to keep going until the end though I'll admit I wasn't able to make it there. Very thankful for the checkpoint mechanic :)

This game was so good! I loved how each level built upon the last one. I definitely struggled with the last level but it felt so rewarding to finally figure it out!

My only feedback is that after I exited the game and came back, it didn't remember that I had beaten all the levels already. I wish it had kept track so I could come back and try to beat my times.

Clever idea with the character switching and reel them in game mechanics!

I'm just terrible at playing it properly. I was only able to get 3 plants in the first level.

I'm so intrigued by the force tying them together though and wish I was able to beat all the levels to learn more!

Cute game! I really liked the intro cut scene. The gameplay was a little too hard for me before I figured out how to slow down the momentum. My one comment on that is to make the momentum setting available in the main menu and not just the pause menu.

I really enjoyed this game! The momentum mechanic gives it a good level of difficulty and I love the upgrade system for keeping it entertaining for longer. Also I don't know why, but the Santa dance + the kid noise kinda give me South Park vibes.

I really liked the upgrade system and the combo counter. The movement was a little wonky at times and I wish the candy cane could also be a projectile instead of just a melee weapon. Great main menu and settings menu!

This game was fun even though I'm terrible at it! Love the high score leaderboard, just wish there was a faster way to skip all that when I die on the first tree :)

Great audio and visuals and use of momentum! It took me a few re-reads of the instructions to understand how candy cane usage affected mass and speed.

Great use of momentum! I like the sound effects and pixel art too, I just don't have the patience or dexterity to play this game

Haha I put the candy cane sprite in as a placeholder for a sled or snowboard and then decided to just keep it. Since it's a fairly short game I tried to make it difficult to get all the candy canes to give it replayability but I agree some of the controls could be smoother. I forgot to add in the instructions that R will restart the level in case you miss a candy cane early on and want to try again. Thanks for the feedback!

Thanks! I'll have to check out Tiny Wings. The exponential speed boost is a good idea, it just means I'll have to create a lot more level haha. Yes that straight up hill part is intentionally difficult but it just requires some finessing with rotation and slowing down by only touching the snow with a little bit of the sled, as well as a well-timed jump. Thanks for playing!

Thanks for playing! I'll admit I didn't check for the final few candy canes if it's possible to get them while going crazy fast but the first at least 15 or so should all be possible. It just takes some strategy with slowing down with rotation or timing jumps

Thank you!