I dunno, you tell me! ;)
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Thank you for your feedback!
There's only so much that can be done within a 2 and a half month period, and although an extension for the game itself was brought up as an idea. It didn't end up being feasible in the end as it may have dragged the story on for too long
There's only so much that can be done in this engine regarding an in-game set of options for resolution settings, full screen toggle etc.
However as there's others like yourself struggling with this same issue, I'll throw together a windowed build for all Operating Systems soon
As of yet, we don't have plans to make an android version as that would require us to restructure the entire game just to fit the settings of an Android build.
However, maybe at some point in the future we'll consider developing it
Hi beagah, that is one of many bugs that we've mechanically tuned as best we could within the 2 and a half month time limit to prevent from occurring.
Just curious, were you able to jump back off the door once this happened, or were you just stuck overall & the only other alternative was to close & re-open the window?
Overall, it's the game's way to push the character out of the computer's window despite there being a bunch of collisions in place to prevent this, therefore not allowing her to respawn in the starting spot once the in-game application starts back up.
The only solution we've conjured up so far is to simply walk through the door rather than jump in proximity of it, then progress from there.
Whilst it's true that this game isn't completely bug-free, it can be difficult to track down problems like this when the computers that are testing this game usually return with positive results.
However, one thing we did find after re-downloading the game & playing through it a few times across different computers was that the game wouldn't launch due to OpenGL 2.1/GLES 2.0 not being supported by the graphic drivers for that computer.
Although this may not be the same problem as the one you and the other commenters are facing, have you updated your graphics drivers recently? If not, do so and if that doesn't change anything, the application should have a console which opens when the game is launched.
Check that to see if any errors pop up while you're playing & if it does, let us know as that will bring us one step close to figuring this problem out
May I ask which build you've downloaded? (Windows/Mac/Linux) Because that may have something to do with your problem.
Also the game appears to be zoomed in a tad in your video, was this what it looked like while playing? Or is it something with the way you've recorded it?
As for where you've discovered the glitch, you've triggered the next level correctly, however that mechanic appears to be broken. Though this shouldn't be the case given that other people's playthroughs & the numerous tests performed before release indicated that everything works fine, but nonetheless I'll look into this
That's weird considering the engine & the game itself was tested on different screen sizes and should work on all of them across different Operating Systems as well. Have you tried configuring the resolution of your screen before launching the game?
Good job finishing it! :)
This is only our 2nd game developed so far so we're glad it turned out the way it did.
We'll take note of your critiques in the event that we develop something like this again
Thank you very much for making this! :)
As for the point where you got stuck (without revealing the location), there's a clickable panel which slides open to reveal a bookshelf if you're interested to find out what happens next. You just need to watch out for the cursor's change in icon.