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Taronia Gamenstein

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A member registered 324 days ago · View creator page →

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Thank you both for your feedback!

For some reason, this comments' section doesn't have a reply section to individual comments but nonetheless we appreciate your honesty :)

Thank you very much for making this! :)

Thank you very much for making this! :)

Replied to TheQuinng in File comments

Thank you very much for making this! :)

Replied to AaronKF in File comments

Thank you very much for making this! :)

Thank you very much for making this! :)

Thank you very much for making this! :)

Thank you very much for making this! :)

Replied to jdotplay in File comments

Thank you very much for making this! :)

Replied to Hexarite in File comments

Thank you very much for making this! :)

Replied to Ridragon in File comments

No worries, the windowed versions should be listed in the Downloads section alongside the others :)

Thank you very much for making this! :)

Thank you for your feedback!

There's only so much that can be done within a 2 and a half month period, and although an extension for the game itself was brought up as an idea. It didn't end up being feasible in the end as it may have dragged the story on for too long

You appear to be missing a couple of characters in the translation, more specifically:

't

I won't give away what it goes in that statement, but I'm sure you can figure it out :)

Thank you very much for making this! :)

Thank you very much for makng this! :)

(Edited 1 time)

Thank you very much for making this! :)

Replied to beagah in File comments

Seems like it, depending on the height of the door, it would be the collision properties for the platform shown later in the 3rd application

By using the alternate build which features a .app file which should execute on Mac rather than the .pck file

Replied to Ridragon in File comments

There's only so much that can be done in this engine regarding an in-game set of options for resolution settings, full screen toggle etc.

However as there's others like yourself struggling with this same issue, I'll throw together a windowed build for all Operating Systems soon

As of yet, we don't have plans to make an android version as that would require us to restructure the entire game just to fit the settings of an Android build.

However, maybe at some point in the future we'll consider developing it

Replied to beagah in File comments

Hi beagah, that is one of many bugs that we've mechanically tuned as best we could within the 2 and a half month time limit to prevent from occurring.

Just curious, were you able to jump back off the door once this happened, or were you just stuck overall & the only other alternative was to close & re-open the window?

Overall, it's the game's way to push the character out of the computer's window despite there being a bunch of collisions in place to prevent this, therefore not allowing her to respawn in the starting spot once the in-game application starts back up.

The only solution we've conjured up so far is to simply walk through the door rather than jump in proximity of it, then progress from there.

Replied to Css200 in File comments

As of yet, there's no title for it as James_T_Ripper pieced it together himself. However he'll see about commenting a possible name for it whenever he'll think of one that suits it

May I ask how you've gone about fixing this? It appears that other people have encountered the same problem & are in need of a solution in order to play the game

Replied to GrannyJo in File comments
(Edited 1 time)

Whilst it's true that this game isn't completely bug-free, it can be difficult to track down problems like this when the computers that are testing this game usually return with positive results.

However, one thing we did find after re-downloading the game & playing through it a few times across different computers was that the game wouldn't launch due to OpenGL 2.1/GLES 2.0 not being supported by the graphic drivers for that computer.

Although this may not be the same problem as the one you and the other commenters are facing, have you updated your graphics drivers recently? If not, do so and if that doesn't change anything, the application should have a console which opens when the game is launched.

Check that to see if any errors pop up while you're playing & if it does, let us know as that will bring us one step close to figuring this problem out

Replied to GrannyJo in File comments
(Edited 2 times)

May I ask which build you've downloaded? (Windows/Mac/Linux) Because that may have something to do with your problem.

Also the game appears to be zoomed in a tad in your video, was this what it looked like while playing? Or is it something with the way you've recorded it?

As for where you've discovered the glitch, you've triggered the next level correctly, however that mechanic appears to be broken. Though this shouldn't be the case given that other people's playthroughs & the numerous tests performed before release indicated that everything works fine, but nonetheless I'll look into this

Though he won't admit to it, James_T_Ripper conjured up the story himself which just so happens to coincide with the works of Edgar Allan Poe

Thank you very much for making this! :)

That's weird considering the engine & the game itself was tested on different screen sizes and should work on all of them across different Operating Systems as well. Have you tried configuring the resolution of your screen before launching the game?

Replied to j4ger_aus in File comments

That is strange considering it was tested on a wide variety of computers with different screen sizes & resolutions.

May i ask which ones you've tried so far?

Thank you! :)

Good job finishing it! :)

This is only our 2nd game developed so far so we're glad it turned out the way it did.

We'll take note of your critiques in the event that we develop something like this again

Thank you very much for making this! :)

As for the point where you got stuck (without revealing the location), there's a clickable panel which slides open to reveal a bookshelf if you're interested to find out what happens next. You just need to watch out for the cursor's change in icon.

Replied to drkrogue in File comments

Thank you! :)

Thank you! :)

Which build did you download?

Each of these need to be extracted from their respective .zip files before executing

Thank you very much :)

It might be your integrated graphics card that's causing you trouble.

Though in saying that, the only requirements that the engine itself specifies (according to Steam) is Windows 7 & OpenGL 2.1 or newer

I'd say, make sure Windows is up to date & check what version of OpenGL you have, then try running the game again and see how that goes

That's odd seeing as it was built & tested mostly on a wide range of computers with Windows Operating Systems

May I ask what your specs are? There may be a driver or two that's missing from your computer that the game could need in order to run.

Replied to Rated3G in File comments

Thank you very much for making this! :D

Sadly our game didn't win the jam, but we still had a blast making it nonetheless :)