I was thiking something along those lines... or even changing their class powers into solicit help from their gods' purview through reaction rolls and establish strict precepts by god or something like that.
Thank you for the advice!
tarnaar
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This land seems amazing to play and I will try to schedule a game soon. I have a couple doubts by reading:
- I have seen mentions of an "Armiger" which is not described in "The Littlest Brown Book" (but I assume is another name for the Fighter, since there is a "Myrmidon" rank mentioned).
- I have also found a mention to Thieves and a Move Silently skill. Is that perhaps coming to TLBB or a leftover from a former version?
I am noticing a discrepancy. The screenshots on the side show a different Sanctioned Sorceries for Abjuration, Conjuration and Transmutation than the A4 file version. In the A4 version, the Sinister Sorceries are detailed instead.
Everything looks fine (as per the screenshots) in the Letter file version, though.
Awesome hack! I see swords already have a counter-attack as their Special, but are you planning to add Parries and Counter-Blows like in Chainmail? As Parries would be a simple -2 modifier, they would not complicate further with additional rolls (yet that could change if Counter-Blows are introduced).
Hello Jason, is it implied from now on to follow the heavy armor rules from Legends instead of those from the older games?
I see them more elegant and impacting than just a x3 break, specially if they are bulky.
Side note: do you have any suggestions for dealing with armor which is not about breaking/losing it, since armor is generally made to last? Would it be too complex for the spirit of 2400 to change "breaking" into an armor saving throw?
On the other hand, perhaps such nesting of rolls could be against the system elegance.