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tanolino

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A member registered Oct 01, 2016 · View creator page →

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(1 edit)

Thank you for your feedback.

  1. I had that planned but forgot it, because the time was running short.
  2. I had to cut assets/features drastically to have a working game loop. Next time I will be faster and can hopefully add SFX because I really feel it’s missing.

It is more of a skill issue on my side, I couldn’t dial in how to control the vehicle in time. So it is a bit too hard for my personal taste. The vehicle controller in Godot is not the easiest to “just” try out in a game jam (even though it took me 6h already).

I already toggled that flag on. Otherwise I can not play the game myself (on Chrome). I will add a macOS build because that appears to be easy with Godot, but it might not work since I don’t have any tools here to test it or (officially) sign it.

It ended up harder then I had planned. But the time was too short to make the car better controllable.

(1 edit)

I will add a Linux and Windows build, maybe that helps.