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Jello

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A member registered Nov 20, 2025 · View creator page →

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Aww, thanks

Will do. Thanks.

I'm sorry about that. The game isn't finished. And I didn't really have enough time to add the objective (Which, in hindsight, is what I should have done first). Thanks for leaving a comment. I would also appreciate if you could tell me more about what you didn't like and what you liked, so I can know what to keep moving forward

https://soundcloud.com/noisy-boy-161443562/sets/training_wheels?si=e99118c356724...

I also make music. I don't know if I should add the "also" since this game is barely "made".

Hmmm. XD.
I was about to ask what you meant, then I saw your username

For the record, this comment is also self-centric.

Maybe, they are working on their own games? 

As for your demo, I think you should focus on the feel and the flow of your game. And strip out whatever feels unnecessary or makes it clunky. The stripping out part is very necessary because it is when you get to the core that you will really know what you need to actually add.

wdym "offer your services", as per for money?

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From left to right, It is damage, blast, fire rate, range and quark multiplier. The button on top of each of the icons is to increase the stat, the lower is to reduce. The reduction of a stat is so that another stat can be increased for free.

I/E for red, O/R for green and P/T for blue. Try to neutralize the cubes before they reach the ground or... or... nothing happens. (I haven't made it possible to lose yet. oops)

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Sorry about how it looks in browser.