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tangot0m

13
Posts
A member registered Aug 04, 2019

Recent community posts

I love this game! You did a great job!

This game gave me so much joy, I wish I could have it on my phone! Great job!

Even though I personally did not enjoy this game, I applaud your creativity and the quality of your work.  You did great.

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I couldn't get past the part with Grandma's Note.  I understood that I needed to enter a number, but I couldn't find the place to enter the number.  It's a shame, I really wanted to see what happened with the story.

Playing this game is awful, but somehow I couldn't stop laughing.  10/10 meme game

Itch page is unplayable?

Genuinely outstanding

It was difficult to make any progress.  The jump height felt restrictive, and the screen was small so that projectiles felt like they were coming out of nowhere.

This was a really fascinating concept.  There were a lot of games that use the "only one button" gimmick but you took this and tied in a real-world language that uses that very idea as its core.  Morse code has always been something I found interesting, and this was a really great way to bring it into a game's design.

The difficulty curve on this seemed to increase quite a lot at a certain point.  There were swarms of enemies I couldn't kill because I had upgraded my only gun.  I think with some tweaking this could be a really great game!  I really enjoy tower defense games, and this is a fun twist on the genre!

The concept was great, I just had some trouble getting the light to show me what I wanted to see.  But, perhaps that was the point of the game!  Figuring out what exactly you're looking at.  All in all, great work.

I like your take on the theme.  Very simple to play, though I found it somewhat confusing that my yellow triangles would sometimes hit white triangles and turn back to white.  I liked how the enemy could shoot pellets at you though, it keeps you from being able to just mindlessly run at things.

Cool idea, some of the levels were a bit tricky for my feeble mind, though.  I really liked the twist on the "one button" gimmick, I think having only one press for each button made it much more interesting.