Thanks for the workaround. If you do end up having an update with that I'll be happy to get it.
Tangentg
Creator of
Recent community posts
Several thoughts after 2 games:
A lot of the times everyone passes, and so I chose to simply discard my card just so the game could move forward. There should be some sort of measure to prevent everyone from passing, thus.
Secondly, there is a card in the 6+ mode that forces as many players as desired to discard their card (and draw a new one). It's possible to make it so that there aren't enough cards left in the deck for all players. My ruling was that the maximum number allowed must ensure that all players get to draw a card, so that no one is left without a card.
After 2 games it seems everyone has grown a bit tired of it due to the lack of interesting plays.
Over all a decent starting idea, but there needs to be some mechanics to push the game forward.
I have a few questions. Sometimes the grid doesn't fill up all 16 letters (but it does on the following turn), and sometimes no tiles appear at the "coming tiles" area, so I'm not sure if that's a bug. Also, how do you activate the carbon paper? I'm guessing you only run out of tiles if your HP is at 0 or below?
Are there any plans to release the OST?
And is it possible to avoid murder by skipping and doing nothing?
Actually, it seems that only 1 slot registers. I got to stage 11 and saved it to slot 1. The next time I was in the menu, save slot 2 (originally stage 6) was now empty, so it seems there's another related bug. Plus it seems that whenever I'm loading from a save, it starts me with 2 lives (and not the 3 lives at start or however many lives I had when it was saved).
Also I see, about using the .nex. Thanks!
Oh man i missed this game. Since i never got to comment on this back in the day, i wanted to say i love the new assortment of teachers, but was always bothered that the lines flashed for only like a millisecond. Those were part of my favourite in skool daze so i wish i could see what the lines were. I also love the added time periods and days of the week in this game. Was a little sad the girlfriend didn't make an appearance.
I really like the theme of exploring Egyptian tombs. I always really liked Oh Mummy and Heiankyo Alien. This is a good hybrid of them as i never imagined they would go together, with some extra power ups and boss battles. All great additions to the Oh Mummy and Heiankyo Alien formulae. The graphics are really nice, and I like that you can choose between the 2 graphical modes.
I made it to stage 5 with 2 lives, saved to slot 1. On another playthrough, I made it to stage 5 again with 3 lives and saved to slot 2. When I went to the menu again, slot 1 is now empty, and when loading slot 2, I start only with 2 lives. Is it because they're both on the same level that there's a conflict?
Also, suppose I don't want to be moving CSpect files around games every time I want to launch a different game, how do you run the game via the emulator? Could I drag the .gde or .nex files to the emulator?
Not too happy with my experience... I was hoping to see some instructions on what you're supposed to be doing but I had none, and for my first play I tried ZEN, but it was not accepted, and I can't find if there's an option to swap tiles, so I just quit the game. Why not follow an edition of one of the Scrabble dictionaries?
It's a nice touch to support multiple languages though and I enjoy the idea of a solo Scrabble video game, but because of the above issues I don't really see myself playing it again unless they're addressed in an update.
Personally I prefer if the odds are either skewed slightly against you (like in a real casino) or even. I once played a casino game where your money just keeps increasing and it kinda sucked the fun out for me since there's just no risk of losing money.
Finally a mobile game that isn't pay to win. I also like the variety of games included.
I realize the game is already done but I wish there's some bunny ear/costumes for the dealers. The characters are indeed cuties.
Also not too sure how to change the wager in slots...
Oh I meant that during the battle, when you're selecting enemies to fight, there's an "info" square that pops up. So its not a selectable button then?
But yeah, I'm a little confused about the full controls and the status icons, so I hope you could clarify them, either in game or as a comment or so. So far I've figured out NM for map, esc for the menu, and enter for selecting, but I'm not sure if there's anything else I missed.
Also, do some enemies (like those in front) take priority? Sometimes I want to select a different enemy but am unable to, but I'm guessing it has to do with having to defeat the front row enemies first?
Thank you!
Just saw this a couple hours back and got it instantly! Always wanted a chess/shogi-themed RPG that isn't just you playing the board games. And I love Mary Skelter too! Really cool you were able to get voice actors
Hm, seems my game's screen froze at some point... And the language settings are reset after I close and reopen the game. I was in the middle of a battle and the screen completely froze. It seems the functions are still working, but I couldn't see what it's doing because the screen froze. I tried minimizing and maximizing the window again, but it was still frozen. It seems to freeze from time to time during battles.
Also is there a complete list of controls? I see there's an "info" option when battlling enemies, but I don't know how to access it, or get a general guide on what the status symbols mean.
I'm a big pinball fan. The playfield is relatively simple, but the difficulty is just right. I was originally concerned that because this game is targeted at beginners, it would be too easy, but it offers a challenge. I like the darkened playfield effects and the lane light changes, something missing from a lot of digital pinball. I'm glad you added turning slow motion off, as it can throw one off. I hope to see in a future work that you introduce more playfield features and multiball. I find the lack of multiball a sad omission, despite the issues you stated for not including it. I also hope it's possible to move the "mission text" somewhere like the top of the screen instead of it appearing in the middle, which I find distracting sometimes, as it obscures the playfield. Overall a good start, but I'd like to see more going on and multiball.
Hey I saw your remastered version on Steam, but every time I try to purchase the game + soundtrack bundle, it says I cannot complete my purchase due to there being repeats of the same item even though the bundle is the only thing in my cart. Could you consider releasing it with its soundtrack on itch.io?
I absolutely loved this! I've always had a thing for anti-hero(?) type vampire girls and I got the ending I wanted because from the start I wanted to play into whatever she had in store. I really liked how it turned out. I wonder what the new "unlocked" thing was, as I can't seem to find any new option that wasn't previously there. I'll revisit this game for the other ending.