How do you move the flippers?
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I don't really understand how this game works... And I can't find any instructions. No description of my goal, what the cards do, and why I'm not allowed to play bullseye or why recruiting cards doesn't do anything...
I'm a big pinball fan. The playfield is relatively simple, but the difficulty is just right. I was originally concerned that because this game is targeted at beginners, it would be too easy, but it offers a challenge. I like the darkened playfield effects and the lane light changes, something missing from a lot of digital pinball. I'm glad you added turning slow motion off, as it can throw one off. I hope to see in a future work that you introduce more playfield features and multiball. I find the lack of multiball a sad omission, despite the issues you stated for not including it. I also hope it's possible to move the "mission text" somewhere like the top of the screen instead of it appearing in the middle, which I find distracting sometimes, as it obscures the playfield. Overall a good start, but I'd like to see more going on and multiball.
Hey I saw your remastered version on Steam, but every time I try to purchase the game + soundtrack bundle, it says I cannot complete my purchase due to there being repeats of the same item even though the bundle is the only thing in my cart. Could you consider releasing it with its soundtrack on itch.io?
I absolutely loved this! I've always had a thing for anti-hero(?) type vampire girls and I got the ending I wanted because from the start I wanted to play into whatever she had in store. I really liked how it turned out. I wonder what the new "unlocked" thing was, as I can't seem to find any new option that wasn't previously there. I'll revisit this game for the other ending.
Seems decent as far as action goes, but the table layout is too simple. There also doesn't seem to be any skillshot so not pulling the plunger all the way doesn't seem to make any difference. I'd like to see more objectives and more table features. And perhaps the ball travels a bit too quickly for my taste here. Graphics look alright.
I like the idea of this game but, is there a manual to read about the intricacies of the gameplay? I think I figured out the gist of how things generally work, but it's always great to be able to read some instructions. Also I see a weapons shop in the screenshots, but I've played this game 3 times now and I still haven't seen it. Where is it located? (Finally found the question mark. Yeah I think this game really benefits from instructions) Anyway, looks like it would make for an interesting spy card game. Also, in the download version, both sides of the screen are cut off on most resolution choices. Would be cool if a note or so was included about the correct res.
I'm only just starting but immediately I'm liking the character designs, the atmosphere, and especially the historical backgrounds you give in an optional annotation style. The animated blinks are also really nice. I look forward to the rest of it.
I saw from a forum post you had a downloadable version but I'm just seeing the browser version here... That aside, I'm quite liking the idea and theme, although I've seen similar "connect the path" puzzles before. The graphics are pretty beautiful as well. One weird thing I notice is that the timer keeps counting when you click the "go" button... Shouldn't that be paused to keep better track of the time?
Hm, kinda crashed after Charlotte revealed who she dated before in the game (that reveal definitely caught me off guard) although I was actually scrolling back up a line so perhaps the game had problems with that. Thankfully the skip button let me get back on track soon.
Edit: actually, I couldn't get beyond that point. Every time I get back there, the game crashes, saying it cannot access a save file or so even though I was just trying to progress through the game. Also Ada's sprite became transparent when I retried. I tried reloading from an earlier save point but I get the same result. Now I'm wondering if the sudden error is actually intentional, but that would be a pretty sudden ending.
Never mind, I checked the video... Yeah that error was too sudden... I thought there was something wrong with me scrolling the history. If your intention was to shock then it certainly succeeded, but I thought we were gonna get like a complete story to see how things unfolded afterwards... Ah well. I did enjoy the office setting though, but the story felt a bit underdeveloped to me.
So I decided to try this for the second game from you that I was gonna try and, though I haven't gotten very far yet, I felt an urge to note the Salt to Sugar on the TV screen XD. I haven't played that one either, but just from the blurry outlines I could make out the characters from the game's page.
I can't see the top of the screen on windows because it's above my monitor and there's no way to drag it down. Also I don't know what happened but I was reading the tutorial and suddenly the game started and I got a new highscore of 0. I assume it's possible I clicked on the switch though. Plus some CMD showed up when I started the game. Not sure what the deal with that is.
Edit: I had to resize the window down to see the top of the screen. Some sound effects would have been nice. When I close the CMD, the game window also closes.
I actually did go to the controls menu before playing (though showing them just in case might be a decent idea), but I think it's the presentation in your controls menu that needs some modification. You showed the left and right arrows and the letter A and D on top of them so I thought you meant that A and D "moves your ship left and right" rather than "A, D; and the arrow keys; move your ship left and right". I'd probably separate the A and left arrow into separate squares to show both keys are OK. Also are you thinking of perhaps showing a letter on the powerups like in Arkanoid? Since having to remember which colour is what is pretty difficult (although to be fair, you probably won't want to miss any powerup regardless of what it is). But at least now that I know arrow keys are supported it would solve that part of the concern.
I'm two levels in and I'm rather bothered by the controls because of the lack of mouse or arrow keys support, and I haven't seen any shots to be fired thus far. It feels like more like a Highly Responsive to Prayers clone (breakout with gravity) than a pinball game since there are no flippers and you control essentially a paddle to bounce the ball back. I'm interested in the boss battle and shooter elements, as well as the retro aesthetic (I think the explosion and red exclamation mark stuff are pretty cool), but the lack of the control options I mentioned does put me off wanting to continue playing, especially since traditionally breakout styled games have always used paddle controllers.
Cool concept of combining ET into a short version of Yume Nikki, it's like an arcade style version, although the link redirect is a bit off-putting. Also some sound effects would be nice. Edit: Plugged in earphones and heard some extremely soft sounds. Would be better to raise them to an audible volume.