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Tangentg

66
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A member registered Feb 24, 2020 · View creator page →

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I remember seeing a game like this from 15 years ago except it was "make this pattern after X generations". Love this concept.

Ooh thanks!

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Oh I meant that during the battle, when you're selecting enemies to fight, there's an "info" square that pops up. So its not a selectable button then?

But yeah, I'm a little confused about the full controls and the status icons, so I hope you could clarify them, either in game or as a comment or so. So far I've figured out NM for map, esc for the menu, and enter for selecting, but I'm not sure if there's anything else I missed.

Also, do some enemies (like those in front) take priority? Sometimes I want to select a different enemy but am unable to, but I'm guessing it has to do with having to defeat the front row enemies first?

Thank you!

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Just saw this a couple hours back and got it instantly! Always wanted a chess/shogi-themed RPG that isn't just you playing the board games. And I love Mary Skelter too! Really cool you were able to get voice actors

Hm, seems my game's screen froze at some point... And the language settings are reset after I close and reopen the game. I was in the middle of a battle and the screen completely froze. It seems the functions are still working, but I couldn't see what it's doing because the screen froze. I tried minimizing and maximizing the window again, but it was still frozen. It seems to freeze from time to time during battles.

Also is there a complete list of controls? I see there's an "info" option when battlling enemies, but I don't know how to access it, or get a general guide on what the status symbols mean.

Was kinda hoping there was a way to win the game, but I guess it just keeps going until you lose...

How do you move the flippers?

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I don't really understand how this game works... And I can't find any instructions. No description of my goal, what the cards do, and why I'm not allowed to play bullseye or why recruiting cards doesn't do anything...

Thank you

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I'm a big pinball fan. The playfield is relatively simple, but the difficulty is just right. I was originally concerned that because this game is targeted at beginners, it would be too easy, but it offers a challenge. I like the darkened playfield effects and the lane light changes, something missing from a lot of digital pinball. I'm glad you added turning slow motion off, as it can throw one off. I hope to see in a future work that you introduce more playfield features and multiball. I find the lack of multiball a sad omission, despite the issues you stated for not including it. I also hope it's possible to move the "mission text" somewhere like the top of the screen instead of it appearing in the middle, which I find distracting sometimes, as it obscures the playfield. Overall a good start, but I'd like to see more going on and multiball.

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Hey I saw your remastered version on Steam, but every time I try to purchase the game + soundtrack bundle, it says I cannot complete my purchase due to there being repeats of the same item even though the bundle is the only thing in my cart. Could you consider releasing it with its soundtrack on itch.io?

Tried starting a new game and it just says "no save data found" and won't let me continue no matter which key I press. Any chance of a download?

What's the difference between the "PC" and "Windows" versions? Not sure which I should get but I downloaded the Windows one.

Clicking on the Uncensored download links to a Google Drive link that says only Love_ribbon-1.2 without the Uncensored in the title... Is it already uncensored or not?

Hong Konger here. I look forward to seeing more progress.

ah I see.

I absolutely loved this! I've always had a thing for anti-hero(?) type vampire girls and I got the ending I wanted because from the start I wanted to play into whatever she had in store. I really liked how it turned out. I wonder what the new "unlocked" thing was, as I can't seem to find any new option that wasn't previously there. I'll revisit this game for the other ending.

I liked it. It was... quite sad, but quite nice considering the limitations for the jam.

"cannot find unity.dll" Won't start...

Hoping to see the completed release.

Yeah I love the spotlights too!

Thanks for checking it out. It seems that's due to an update from Google's side requiring sign-ins to view public files. I've added a version in the downloads including the manual.

There seems to be some bug where dead teammates are somehow able to attack and be attacked.

Think I'll need some kind of instructions. Had no idea what to do during battle.

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Seems decent as far as action goes, but the table layout is too simple. There also doesn't seem to be any skillshot so not pulling the plunger all the way doesn't seem to make any difference. I'd like to see more objectives and more table features. And perhaps the ball travels a bit too quickly for my taste here. Graphics look alright.

I've downloaded this game a long time ago but recently came here again to redownload, and it seems both are still alpha versions. Any plans for this to be completed at a set date?

Please don't use it in a commercial game. Thanks. You can use it in free projects.

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I like the idea of this game but, is there a manual to read about the intricacies of the gameplay? I think I figured out the gist of how things generally work, but it's always great to be able to read some instructions. Also I see a weapons shop in the screenshots, but I've played this game 3 times now and I still haven't seen it. Where is it located? (Finally found the question mark. Yeah I think this game really benefits from instructions) Anyway, looks like it would make for an interesting spy card game. Also, in the download version, both sides of the screen are cut off on most resolution choices. Would be cool if a note or so was included about the correct res.

I'm only just starting but immediately I'm liking the character designs, the atmosphere, and especially the historical backgrounds you give in an optional annotation style. The animated blinks are also really nice. I look forward to the rest of it.

Oh wow I was just reading Carmilla these days. I'm looking forward too!

Not even you were sure about it. You asked the question.

Oh yeah after a while I did start to think maybe that error wasn't intended, good to hear it confirmed from you. I look forward to your future VNs! :)

Oh wow, I didn't know ace jam was a thing, Mixed with yuri even, I'm looking forward to reading this.

I thought I was having problems with the game until I saw your video, since I kept getting an error and the game crashed at the end.

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Hm, kinda crashed after Charlotte revealed who she dated before in the game (that reveal definitely caught me off guard) although I was actually scrolling back up a line so perhaps the game had problems with that. Thankfully the skip button let me get back on track soon.

Edit: actually, I couldn't get beyond that point. Every time I get back there, the game crashes, saying it cannot access a save file or so even though I was just trying to progress through the game. Also Ada's sprite became transparent when I retried. I tried reloading from an earlier save point but I get the same result. Now I'm wondering if the sudden error is actually intentional, but that would be a pretty sudden ending.

Never mind, I checked the video... Yeah that error was too sudden... I thought there was something wrong with me scrolling the history. If your intention was to shock then it certainly succeeded, but I thought we were gonna get like a complete story to see how things unfolded afterwards... Ah well. I did enjoy the office setting though, but the story felt a bit underdeveloped to me.

Thanks heh

So I decided to try this for the second game from you that I was gonna try and, though I haven't gotten very far yet, I felt an urge to note the Salt to Sugar on the TV screen XD. I haven't played that one either, but just from the blurry outlines I could make out the characters from the game's page.

i see…

yeah I quit the game using alt f4 but that's not really a "native" way to quit the game. Any plans to support keyboard and mouse? I always find it a hassle to hook up a controller.