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TallyIsManyThings

20
Posts
A member registered 10 days ago

Creator of

Recent community posts

Overall not bad, never gonna turn down steampunk thematics. Enjoyable, even if short, ya did well!

For sure, we are thinking of better movement alternatives for when we make this into a proper game. Right now we are thinking dice to quicken it and move slower for more player choice. And a ton of other ideas. And yes, the other wheels will likely get a setting slider for speed.

That's the plan, we want to massively increase player choice in the full game but we wanted to stick close to the theme for the jam. Hope we can deliver when we do make it a full game.

Really loved the visuals, but the game doesn't really have intrigue, either from upgrades, or variety in attacks and having to dodge; i just held left click and won. Could be something good though, and I really do love the visual style.

Very calming, and I think the puzzles are well designed.  The art is extremely charming, something I would play outside of the jam as well, given slightly more polish and maybe more interactions/mechanics. You did great!

Thank you so much! I'm glad to have joined my collaborators to finally make a game for once. They've done game jams before but I'm a newbie. Mario and Coltress did excellent in the artwork department and I think we got a good game concept :]

I really like the visuals, was confused at first but understood quickly. Like how goofy it is and the background with the ui elements visual (im bad at words).

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True, I wanted to add some victory sound effects and crt sound effects, but i was rushing on the gameplay mechanics and barely got those done in time T-T (The others were busy with their associated tasks as well)

We do plan to make it into something, so more polish is definitely something we'll want to focus (and more synergies and layers of course)

Really liked this but I couldn't seem to figure out the game properly. I clicked a button in the tutorial that it told me to and I immediately got arrested.

Loved the feeling of this game! Only issue I had was I got a no value from the wheel and it gave me 500 for some reason, so I immediately was succeeding far above what I should have had. Really good atmosphere though, great job!

Working on playing the game, will rate after. My groups works both on web and download just thought I'd give you a rating!

https://allava-games.itch.io/the-sinners-gamble

Yeah the idea phase was a little funny. Pretty much went with "Gambling the Game", glad you enjoyed it!

I definitely this could work if it were more puzzle like by leaving it up to the player to decide the most appropriate response, as it doesny feel too good just copying the desired awnser. Sounds as others said need work. But overall I think this could work in a more finished setting, so I applaud the creativity!

I liked it, nice simple platforming game, sorta puzzle-y. Definitely could be expanded with more elements, good job!

Pretty good, however, I think Level 1 is misleading, makes the game seem way too simple in comparison to what it is. Other than that, gameplay loop feels rewarding and stressful while still managable

Well, regardless it's appreciated! I'm not much of a card player either but in a lot of cases, this game will beat you regardless of that fact. Blu and Coltress are much better with cards and they still struggle in the game.

Mario (and Coltress for stickers and symbol design) seems to be really happy to have their art appreciated. Blu made the settings menu, so you have her to thank for that. Music was also Blu as well, and I handled most of the audio inside of the blackjack. We appreciate the feedback!

One of the coders here: Thank ya! We put a lot of work into this project, so I'm really glad you liked it!

Some tips:
Suit based Artifacts and Wildcard are not good (Due to lack of synergy, wish we had more time to make them better)

Black Shard is a really strong sticker

Uneven Bet, Horseshoe Grenade, Shield Of Thorns and Tipped Scales are better than you think

Peak. I am not biased at all...

I am one of the 2 coders, I am very biased