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TalktimeStudios

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A member registered May 01, 2021 · View creator page →

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The game is super cute, and has extremely fun, unique mechanics! One problem I found almost immediately, is at a certain point, I'm not sure if it was a physical point, or a time point. But I couldn't seem to repair one of the holes. Like the animation would play, but the progress circle wouldn't even show up. The spot was the top left of the ship, and it was about 2.5 minutes in.

Thanks so much for your feedback, I love to hear what people think about me work, and especially how to improve. Best of luck in the jam!

I completely understand your first point. It does feel a bit annoying and unnecessary to use a separate key to do a simple function. And I will keep that in mind while updating the game after rating is over. And for your other point, I thought having a dragging mechanic would add to the chaos, but it seems to add to frustration instead (as far as I understand). I'm not sure exactly what changes I plan on making for it, but so far I'm not quite sure about the idea of having the object stick in front of the players body, because it removes an aspect of the chaos.

Thanks so much for the kind words. Could you tell me a bit about how the controls feel janky? 

Thanks!

Thank you very much.

It's not bad all things considered, I mean there are bugs, but with art, music, and polish it could be a good game

The style is very cute, and the ui, and art are tied together flawlessly, the movement, and physics are smooth, and fun. The only thing this needs is music.

Hi, thanks as always, the feedback helps, like really, it helps, anyways, the project is kind of on hold at the moment, I as the lead-ish programmer am not very well invested in the game at the moment, I'm not sure if any of the other developers are either, so fixes are going to be few, and sparse.