Of course! I had a great time with your demo. I'm part of a new publishing startup, and we’ve been looking for a project exactly like this to help with the technical/release side of things: builds, QA, localization workflows, and launch support. If you’re open to a chat, could you let me know the best way to reach you privately?
TakooJen
Recent community posts
Awesome, looking forward to the fix! On another note, I’m actually with Takoo Publishing. We’ve been scouting for high-potential indie horror, and Psycho Inn really caught my eye.
We help with things like builds, QA, localization workflows, and launch support to help games reach a wider audience. If you'd be interested in a low-pressure chat about what we do, let me know the best way to reach you privately!
I really enjoyed the alpha for Flow Factory. The art style is great and Ava, the companion, is absolutely adorable. I also like how the exploration aspect keeps you engaged while you’re building up materials for new research upgrades instead of just waiting around. Even in the alpha it feels like there’s a solid foundation here, and looking at what’s locked for the full game it seems like there will be a lot more depth and areas to explore. I’ve already wishlisted it and I’m definitely looking forward to the full release!
This game was so much fun to play! I loved using the different spells to open doors and unlock new areas, and the enemy weaknesses make excellent use of the magic system. I can’t wait for the full release. I did notice one small typo: if you stand next to Norton after his dialogue, he says “Thanks to help me” — it should probably be “Thank you for helping me.”
This was awesome! I think the aesthetics are really nice and the gameplay had me hooked! I encountered a small bug at the end which prevented me from getting the final key. ( trying to explain without leaving any spoilers). When I got the item out of the locked chest and used it, I was in the basement, and where the final key landed was inside a wood crate that made it inaccessible.
Well, that was the scariest thing I’ve experienced in a long time. A beautiful game with a fantastic atmosphere. I think the abandoned opera house is a really unique and fascinating setting, and as much as I wanted to look around and take in all the details, I was also terrified of what I might see. I can't wait to see the full version.