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TakooJen

17
Posts
1
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1
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A member registered Apr 12, 2021

Recent community posts

Of course! I had a great time with your demo. I'm part of a new publishing startup, and we’ve been looking for a project exactly like this to help with the technical/release side of things:  builds, QA, localization workflows, and launch support. If you’re open to a chat, could you let me know the best way to reach you privately?

Awesome, looking forward to the fix! On another note, I’m actually with Takoo Publishing. We’ve been scouting for high-potential indie horror, and Psycho Inn really caught my eye.

We help with things like builds, QA, localization workflows, and launch support to help games reach a wider audience. If you'd be interested in a low-pressure chat about what we do, let me know the best way to reach you privately!

Super cute and fun auto battler. Building up your home base between runs to gain advantages for the next attempt is a great concept. Wishlisted and excited for the full release!

I loved this alpha—getting to the 7th day just left me wanting more. It’s a really interesting concept for a roguelike, and I’d love to see more survival vs. morality choices expanded in the full release.

I really enjoyed the alpha for Flow Factory. The art style is great and Ava, the companion, is absolutely adorable. I also like how the exploration aspect keeps you engaged while you’re building up materials for new research upgrades instead of just waiting around. Even in the alpha it feels like there’s a solid foundation here, and looking at what’s locked for the full game it seems like there will be a lot more depth and areas to explore. I’ve already wishlisted it and I’m definitely looking forward to the full release!

No worries at all! I loved your demo and already wish listed it. I can't wait to see the full release! 

This game was so much fun to play! I loved using the different spells to open doors and unlock new areas, and the enemy weaknesses make excellent use of the magic system. I can’t wait for the full release. I did notice one small typo: if you stand next to Norton after his dialogue, he says “Thanks to help me” — it should probably be “Thank you for helping me.”

Great game! This is a really interesting take on the idle automation genre. The controls are intuitive and easy to pick up, and I can already tell this is the kind of game I could sink hours into.

Great game! It took me a little while to get used to the controls and figure out how everything worked, but once it clicked, I was completely hooked. I sat down planning to play for about 30 minutes and ended up losing over an hour to it without even noticing.

Great game! The mechanics are satisfying and easy to grasp, and the visual style and audio direction are both lovely. I kept telling myself I’d play just one more cycle, and somehow that kept happening.

This was awesome! I think the aesthetics are really nice and the gameplay had me hooked! I encountered a small bug at the end which prevented me from getting the final key. ( trying to explain without leaving any spoilers). When I got the item out of the locked chest and used it, I was in the basement, and where the final key landed was inside a wood crate that made it inaccessible.

Well, that was the scariest thing I’ve experienced in a long time. A beautiful game with a fantastic atmosphere. I think the abandoned opera house is a really unique and fascinating setting, and as much as I wanted to look around and take in all the details, I was also terrified of what I might see. I can't wait to see the full version.

Great game! The scares got me quite a few times and the story was really interesting. Good luck in the Jam!

Really cool game! I think this could be expanded into a really interesting rougelike. One thing I would change is I would have the timer pause when looking at the mushroom buff/debuff options.

Very fun gameplay loop, I think with a little extra variety this could be a really unique and fun rougelike.

Great game! I think this is such an interesting idea for a roguelike and has a lot of potential.

This was awesome! I was terrible at it at first but could not stop playing.