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TajamSoft

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A member registered Mar 18, 2015 · View creator page →

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Recent community posts

Hey, that's a great suggestion! I quickly "translated" the game manual into a PDF file, you can find it in the downloads!

Indeed, was waiting for someone to get the reference!

Agghh turns out I was reporting the X coordinate of these stations twice! Should be fixed on next upload...

Hmm that's weird, there should be a station (it's like an omega symbol). I'll check the code, maybe I have accidentally disabled their rendering or something.

Linux build is up!

Linux build is done :)

Well, more or less, if you get fully flooded then pumping the water out is a very long process, so it's a "soft-game over", specially if you are being attacked.

I didn't change the enemy spawning code, the random generator probably gave specially high numbers!

There we go! Thanks for all the feedback, it's incredible how many bugs I managed to miss :P

(2 edits)

Yep! That radio message tells you what to do next! I will upload a version with the radio fixed (and also fix the constant disembark prompt).

Indeed, getting your submarine damaged cannot directly make you lose the game, it only makes the submarine way slower and harder to maneouver. I wanted to write some kind of submarine destruction (for example, the batteries exploding), but time was running low.


(For now atleast) I won't fix some of the harder bugs (specially the AIs), as I'm thinking of continuing this project further, which will need a lot of code rewrite anyways ;)

There we go, update is uploaded

(6 edits)

Nice to hear you liked the game!


- It will take me little time to add special controls, so I will upload it in a few moments. A mouse (or mousepad) will still be neccesary, but not the middle click button.

- Yep, in the sonar you can see the coordinates in the bottom right (Coarse coordinates are the ones you want, fine coordinates are "sub-tile" coordinates)

- I wanted to add it to the targeting system, kind of like an in-depth monster analysis, but ran out of time :P

I coded it myself, using the libtcod library and the SoLoud library (an awesome, yet very rare to see used, sound library. It's what powers the voice synthesis!)

I will try to get it to build on linux

The instructions are on the game page! Leaving this here just in case ;)

I'm using C with GLFW, but sadly that fill about 50Kb with just a "Hello, World!" message, so not much space for game or assets. Anyway that still lets you have "vector" graphics, or even some very very tiny bitmaps, but certainly, fitting sound would be too difficult ;)