Apologies for the late reply. It seems like it was an fault at my end. Tho I'm suffering from memory leaks at the start-up of a (battle) test when the plugin is enabled. I tried to put in directions for it to ignore, but it's not ignoring any files which lead to it preloading unessecary files (like the se for example). Is there something I'm doing wrong here?
F.O.X Development
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The biggest preload issue I have is self-added battle music. Unfortunatly it seems like this preloader doesn't preload battle music? If it does, then where can I set it up? Only thing I can find in the plugin menu is the preload for background and fonts and the ignoring section, but I can't find a section for (battle)audio
Tried that, but it still shows the enemy from the previous wave (if I use the recover all, even if the recover all only is directed to the enemies at the current wave). And when I don't apply the revive all, then it doesn't show the previous enemies but it still kills all the enemies in the next wave
I'm having some issues.
When I'm switching to the next battle, all enemies straight up die. It does however not do that when I use a recover all, but then the enemy/ies from the previous wave also re-appear. Is there something on my end that is going wrong? The comment is set up correctly according to the note with the plugin
Thanks for the quick reply! Unfortunatly it shows up with another error. When this plugin is activated and I want to run the game, it halts with the error "Cannot read property getPluginName of undefined". Is there something wrong in the code? (I cannot find it with my low level of experience in javascripts)