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tails142

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A member registered Apr 21, 2022 · View creator page →

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Thanks so much for the feedback! The assets are a bit too heavy than what I would like so I will take what you say on board and try to reduce what is needed for that initial load and maybe add a progress bar to the loading screen. I think a popup window guiding new players on what to do when they enter the game might help too. Thanks again for the helpful comments.

(1 edit)

Thank you so much for the feedback, I hope to continue working on this so I will be adding some sort of tutorial window/popup to help guide new players and ease some of the friction you experienced.

I think for a fast paced multiplayer game websockets are probably a better solution, http fetches would be slower and websockets allow push/pull communication. If it was a turn based sort of game then what you propose may be enough. Fetch is still fine for one-off steps (e.g. get player list on join, register zones, or occasional refresh). You should probably consider using a db for data (even sqlite at first) rather than a file and flock() too as it may not deal with concurrency as well.