Thanks so much for the feedback! The assets are a bit too heavy than what I would like so I will take what you say on board and try to reduce what is needed for that initial load and maybe add a progress bar to the loading screen. I think a popup window guiding new players on what to do when they enter the game might help too. Thanks again for the helpful comments.
tails142
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I think for a fast paced multiplayer game websockets are probably a better solution, http fetches would be slower and websockets allow push/pull communication. If it was a turn based sort of game then what you propose may be enough. Fetch is still fine for one-off steps (e.g. get player list on join, register zones, or occasional refresh). You should probably consider using a db for data (even sqlite at first) rather than a file and flock() too as it may not deal with concurrency as well.
