I did it :))
Taibotgamestudio
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Creator of
Every move counts. Reach the goal before your actions hit zero.
Platformer
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extremely unfinished platformer game jam comments · Posted in extremely unfinished platformer game jam comments
So basicly had the same core mechanic idea. The cool down is the action counter going down. The Gravity mechanic is some unique platforming mechanic that has a lot potential to design some bigger levels with. In our game we didn't thought outside the box and just went with "Jump, dash and walljump" Actions that count down whenever you use them.
Give it a try i think you would like our game aswell :))
CGP:Countdown Generic Platformer jam comments · Posted in CGP:Countdown Generic Platformer jam comments
The dashcoin only resets the dash inair. If you hit the floor after collecting it it's gone again. I agree that some indicators could help a lot to guide the player and learn the moves more easily. Thanks for the feedback we heard a few commencts about the dash and the walljump not being explained enough
