Thanks for the reply !
yeah i think for now can do with dual weapon sprite , like dual uzi / dual pistol etc
but overall, i think will be interesting for dual weapon usage
maybe can also served for gameplay purpose (e.g holding torch while shooting, or simply placeholder for animation that can quickly changed based on of what being equipped (like imagine equip powerup / buff to have more spread or higher fire rate etc like risk of rain) ( i think someone below also mention about powerup as suggestion)
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馃挕 General Feedback - Suggestions comments 路 Replied to FelixarStudio in 馃挕 General Feedback - Suggestions comments
Thank you very much for fast response and fix !
Also i just want to let you know i found another minor bug, where if you click Expand Text edit , it seems not doing anything and it gives error messages in Output :
ERROR: core/object/object.cpp:1249 - Error calling from signal 'pressed' to callable: 'Control(main.gd)::_on_text_edit_expand_button_pressed': Cannot convert argument 1 from Object to Object.
Hello , Hope you have a good day, Just want to let you know, i encounter this minor issues, where if i click a paramater , its like the list dissapear
https://streamable.com/t9up88
i'm on Godot 4.4.1
Hello , Hope you doing well, just want to Dropping by to report bug (?) , i know this must be expected since i run this on Steam OS (Steam Deck) , but gonna see what happens after further testing. Installed on Win 10 (PC) run fine (since i thought my download was incomplete)