I never added the spindash, though it'll probably be added if I ever do a sequel or update. The movement in this game is moreso a 2D version of Sonic Battle than a traditional Sonic game.
TaelsDaFoox
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I never specifically tested the UFO minigame so I didn't know that it was removed with that mode, but I'd consider games like daisy chain and even cloud climb (is that what it's called?) to be parsec-friendly since you have a decent amount of time to see what your next input(s) is, and it's pretty easy to adjust for the delay. it's moreso minigames that are "press the button at the right time" than "press the right button"
This is an amazing game, streamlining the Mario Party formula enough that I can actually play a full game with my tiny attention span! A feature I'd love to see added is a minigame toggle for timing-based minigames for playing over Parsec, as the "reaction time" toggle doesn't include all of them. I haven't played all the minigames but the UFO Photo minigame, the golfing minigame, the rhythm balancing minigame, and more are pretty unfair over parsec, which sucks bc most of this game works great over parsec
incredibly creative game, and I'm very impressed with both the quantity and quality of levels here! I guessed every image first try, but some ended up taking me until near the end of the timer, perfectly challenging while still letting me feel like a genius every time I figure out what my mess of shapes is supposed be!