I see a lot of potential here, and quite a few scenes were pretty hot (something you'd want out of game like this lol)
However, I felt the overall game difficulty and player "punishments" are overall far too harsh and really took away from enjoyment of the game. It's too easy to get caught up in punishments at times I feel, especially with the wax dolls. Sometimes the leap doesn't always work right, which makes tighter timing movements a real pain to do. And the vent ropes causing a punishment after only one mistake feels a bit harsh. Overall, having to constantly deal with somewhat hard to manage punishment events that can reset a lot of progress made the game feel much more frustrating than fun. The scenes quickly started to lose their enjoyment factor after sitting through them so many times.
If you care what only what commenter has to say, I would say try to tone down the difficulty a bit, or give options. With how incredibly easy it is to game over, I would recommend either making each room it's own checkpoint, or giving us an option to move faster for an increased energy cost to get through the parts we've potentially already walked through half a dozen times. There's a lotta really good ideas, but I personally felt that the overall difficulty felt too oppressive, and even unfair at times.
tacopower87
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A member registered Apr 01, 2020
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Wrapturous Adventure (A Yuri BDSM-Theme Game) [NSFW 18+] comments · Posted in Wrapturous Adventure (A Yuri BDSM-Theme Game) [NSFW 18+] comments
I'm a fan of it so far. It feels even more like a jrpg than the first, which is nice. It may have just been my change in play style but it feels a bit more complex. I'd say my only real complaint right now would be the lack of dialogue after being captured, but it's not really a big deal. It's just a little weird sometimes going straight to the game over screen with nothing in between, but that may just be me. Looking forward to future developments