Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Tacohej

12
Posts
3
Followers
A member registered Dec 08, 2018 · View creator page →

Creator of

Recent community posts

My bad, missed your message on discord! Wrote you now

Congrats to you guys too! I'll reach out to you on discord

Ambitious project! Autobattler with a slay the spire / FTL   inspired map felt very natural so great match there. Felt very much like a solid start for something larger 

Old school vibes! Got the first set of 4 keys, but when it got reset it felt a bit to much like starting from start and I lost motivation to finish. Otherwise, good job

Nice execution, and the failed attempts really is a lifesaver. I think it would benefit of having some kind of mechanic to make it possible to get better at the game. Maybe the failed attempts could play a bigger role in the gameplay?

I thought this one was pretty neat. Got the tension right and kept me motivated to try to get to the stone arrows (even though that didn't work out as I thought it would) .

I liked the idea of hiding some tech as the pick axe, even though I needed to read the comments to get it. I just thought  it was a fun idea if you continued to find secrets in your own backyard during a run :)

Ambitious entry for a game jam!

Had to restart a few times while figuring out the game in the beginning, but didn't mind and really enjoyed the exploration. However after some time I didn't know what else do except to wait. I could not figure out if there was a strategy in how to build the roads, or if it was just the positioning of the buildings that mattered.

That said I really see the potential in expanding on this, especially with different buildings having road capacities. Well done!

Short and sweet!

(1 edit)

Yeah, it didn't work out as intended. The idea was to have several ways to approach it - full force with high hp,  sneaky with convert powerups or use big spells. But it didn't get the time it needed to get it right. I knew the monster -> gold spell was a bit problematic but thought it was to fun to remove :) thanks for playing

Thanks!

Yes, that was intentional but maybe not very successful.  The idea is that you need some strategy to defeat it in one blow, and there are several ways to do so. However, since a player doesn't know that from start, it may feel a bit anticlimactic  to get to the boss (level 10) without a way to solve it.

Pretty juicy entry that was easy to get into. Controls felt snappy with good feedback. The sfx and music was great. Did you do it yourself? Would be nice to hear about your process in that case.

A bit to busy on the screen with all going on, especially on a timer. Also, doesn't seem to get harder with time, which took away most of the tension. I got to 50k before spending money, and didn't felt I really it.

Maybe one solution to solve both things would be to introduce systems and obstacles one at the time.

If you get that right, I think there is potential in this one. Great work!