So cool! TIL about Cranko → Instant buy :-)
Tac
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What a wonderful read. I believe you could bundle all your devlogs in a book and sell it as a genuinely riveting account on the thoughts, decisions, leaps of faith, setbacks and happy surprises that go into making an indie game. Anyone involved in creating something would love it.
Oh and on top of that, the visuals for this game are going from great to platform-defining :)
Riveting read and I adore how the map visuals are coming together, beautiful work.
"One could argue that two more button presses don’t sound that bad. [...] "
This reminded me of what's called 'menu diving' in music gear like grooveboxes and synthesizers. A problem created by a plethora of things to do but too few controls to do them with. The considered design approach you use in your game isn't always done by music hardware makers which can result in lengthy submenus-in-submenus. Whereas in games this is problematic because tension in the game makes you frustrated with slowdowns (plus also, fatigue), in music it's problematic because inspiration doesn't hang around forever, and speed keeps you in the flow (plus also, fatigue).
Riveting read, as usual :)
Arguments notwithstanding my insticts goes with silhouettes.
Reading all this I'm struck by an intense desire for the game to be accompanied by an actual paper book manual. Tiny, like the playdate itself, but well designed, with fun authentic details. Probably unrealistic given the work and logistics involved but one can dream.