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tacoadventure

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A member registered Jun 06, 2020 · View creator page →

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I had the framework of a lot of things in the demo, but many of them were not done and you discovered those, so good job! The other items were added for later use (and because I was learning to code in SCI0). I'm going to be adding right-click to look to the game, so that will (hopefully) make using the text parser easier to target specific things. And yes, lots of references to other Sierra games, which I enjoyed adding. The LSL2 one felt subtle, but if you played LSL2 you'd likely catch it.

The other mushrooms might also be used at a later point in time, but so much of the game was me discovering how to do things and the mushrooms were no exception. I'm glad that you played it and enjoyed it and thanks so much for the feedback!

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The foyer has been giving me memory problems with the amount of things in it, which is probably the result here. For me, it had been crashing, but I thought that I had solved it. I am planning on adding the right click option, but didn't have time to get it implemented. It will likely require manual scene mapping since SCI0 doesn't support it natively.

Thank you for playing and I'm glad that you enjoyed it!

I'm looking for artists to help me make some rooms for a Quest for Glory fan game that I'm making. They will be in the style of Erasmus' house from the EGA version. Please contact me if you want to help.

I figured it out. The problem is that I thought I was trying to do something, while in reality my character was trying to make logic sense of the situation. It was probably the one thing that I hadn't tried (and I'm surprised that I hadn't tried it). Thanks for the help getting through it.

She seems to be refusing to talk with me and I think I've used all of my items on her as well, but I'm going to keep at it. I got the other two rooms solved.

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I fear that I've uncovered a glitch and that I'm soft locked, because I cannot find the solution to the blue room. I feel like I've tried everything on everything else and there isn't a solution to be found. I've enjoyed my experience thus far, but I'm not sure what I'm missing here.

From what I see so far, the game looks amazing. I hope that you can continue development, and we can experience the amazing island!

This game takes me back to Shadowgate. I love the music, the graphics, and the puzzles are top tier. If you haven't played this, you should do so. It is well worth it. I hope to see this series continue.

Sorry to resurrect this thread, but I don't think I'd like watching me as I'd rather play the games than watch others play them. I do enjoy watching games that I have played and seeing other people stumble around the puzzles or get lost and see how they think differently from me. I play adventure games from across the spectrum from Mystery House on the Apple II, to Zork I, to classic Sierra and Lucas Arts, to modern adventure games such as Tacoma. Usually people pick the games that I play and sometimes people come and say hi and leave because they don't want me to spoil a game that they want to play themselves. 

This are the types of games that I play on my stream most days, that is adventure games, from the graphical text based ones to the modern ones. I thought all of the games were great efforts and some certainly had difficult puzzle and others had less difficult ones. I like to think that by playing them that I highlighted that they existed and let everyone know that they could also play them. As far as spoilers are concerned, I know that some people don't like to play these types of games (because they are bad at puzzles or get easily frustrated), but like to watch other stumble through them and to see the story.

Thanks for posting it. It was a fun time.

I played all of the games live on Twitch and there were so many fantastic entries. This was such a fun thing to do that I hope to be able to do it again in the future.