Great! I'll do that. Thanks again :)
tabreturn
Recent community posts
For sure! Happy to help.
I've optimised WJ2 — including icons that match gamepad buttons and other enhancements — so I can add it to the catalogue once I've applied a few finishing touches.
For Otto's Tennis, I think the easiest solution for menus/buttons is to label them with a 'hotkey', so like: 1 Player (L1); 2 Player (L2); Difficulty (SELECT); and so forth.
Is it just drag'n'drop to "ports" and the sh file to "ROMS/Ports", on muOS?
That should do it (https://muos.dev/installation/portmaster#download-the-portmaster-port-files). You'll also need to install all the runtimes via the PortMaster app (muOs > Apps > PortMaster > Options > Runtime Manager > Download All), as you're manually loading here (as opposed to installing via the app, which would download the dependencies automatically). Of course: don't forget to add your game files (as per the JSON "inst"). Don't worry about the meta files for now (gameinfo.xml, port.json, README.md, screenshot.png) -- that's for the catalogue packaging.
How do you use the menus on devices without the joystick?
You can tap the power button quickly to swap the D-pad to Analogue mode (https://muos.dev/#handy-hotkeys)
And if you get to putting these in the catalog eventually, please link to my own website: ottoojala.com, instead of itch, in the credits - I might leave this platform at some time.
Will change it right now, so it'll be ready whenever we release :) -- just let me know when you're ready, and whether or not to include the game files (or have users download and manually add these).
Thanks for the response. It's running nicely. Of course, I'm excited to get it into the catalogue, but if you'd like more time, that's your call. You're the creator :) We could even release now, then update the game files later. I've also tested Basic Biking, Otto's Tennis, and Turret vs Turret. If you'd like to test my work-in-progress, here are some links:
Hi -- I'm from the PortMaster crew. We port modern games to retro handhelds. I'd love to add this game to our catalogue -- I sunk countless hours (as a paid employee during office hours) into it when it came out all those years ago! Would you be okay with us distributing your game files in our port packages? Of course, we'd credit you, and all that. If not, that's fine -- we can instruct players to download them (from here) to add manually. Thanks for considering.

Hi -- I'm from the PortMaster team. We port modern games to retro handhelds. I'd love to add this game to our catalogue. Would you be okay with us distributing your game files in our port packages? If not, that's fine -- we can instruct players to download them (from here) to add manually. Thanks for considering.

Hi -- I'm from the PortMaster team. We port modern games to retro handhelds. I'd love to add this game to our catalogue. Would you be okay with us distributing your game files in our port packages? If not, that's fine -- we can instruct players to download them (from here) to add manually. Thanks for considering.
Great game! I have it running on Linux handhelds, too (like the RG CubeXX). If you're interested, we can package it for distribution via PortMaster (bundled with your .apk)? Alternatively, I can provide a PortMaster package that requires users to manually download (or even purchase the PC version) here on itch.io.
Hi Prifurin,
I'm part of the PortMaster project, where we port modern indie games to retro handheld devices. We've already included several OHRRPGCE titles in our catalogue, and we think Digital Soul Data could be a fantastic addition.
Would you be open to granting us permission to distribute your .rpg
file in our port package? Alternatively, we'd provide a wrapper along with instructions for users to download the game directly from your Itch.io page, which would require them to add your game files manually.
PortMaster is a non-profit, passion-driven project -- we don't make money from these ports. Our goal is to bring more great games like yours to our beloved handhelds.
Best. T