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TAbandija

26
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2
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8
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A member registered Aug 19, 2022 · View creator page →

Creator of

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I really like this sort of puzzle. Good job on it. It saddened me that there were only 10 levels.

I like the creepiness of the game. The controls are a bit janky and I get stuck in the geometry. The art is pretty good.

Really fun and simple game. I am amazed by the 3d feel. Great job on the art.

I think it’s just the nature of the players’ mind and their need to collect overrides the obvious plastic bag in the ocean as bad. I’m pretty sure most people learned to avoid the first Goomba by crashing into it.

It’s quite fun to move around, and it’s responsive and interesting. I liked it. For some reason, I thought that the bags were collectibles. Oops!

It’s an extremely fun game to play. A bit hard and each level seems to drag, due to how long they were. However, that is just minor. I like how you can avoid the attacks by sinking.

Such a fun game. Happy to have played it. I wonder what the biggest possible fish can be. My biggest was 14.95 Kg.

Nevermind. Biggest is now 14.95 Kg. whoop!

My biggest catch was 3.11! tons of fun.

This is basically old school crazy. I can see myself playing this game back when My father owned an Apple IIc. Great job.

Amazing Game! I loved it. I replayed it several times until I perfected the escape. Pretty satisfying.

This was such a fun game. I can see myself trying over and over to play and get better. Well, I did try over and over. It gets really hard mostly because there is not enough water showing up and I found that hitting B was too far from my hand. It’d be nice if enemies dropped water. My strategy was lots of cannons.

Thank you. I spent most of the time making the water work, lol. In the end, we had no time to make more levels.

Thanks for the bug, I never would have caught it.

For such a simple mechanic the game is very good. I enjoyed the little story for Aqua. Lovely story, lovely game.

This is such an interesting Idea! I like the concept a lot. The controls were hard to work with and a bit hard to know what to do. It gets to a point that the speed is too fast. But fun game that I can see being expanded.

I remember these games. I found that the shooting wasn’t precise. I couldn’t even tell if I was doing anything at all. It seems the influence is very narrow and random. Good visuals though. Good Job.

This is an amazing game. So far the best I have played. The only flaw is a bit if awkward platforming without the coyote jump.

Fun game. very tranquil. I found it hard to see where I was going because the camera lagged behind. But it was very cute.

I really liked it. Kawaii!

I noticed the behind-the-scenes story is pretty dark. Good Job.

My top was 1600. I liked it. Simple and fun. Very cute. I wish I had more space to react though.

That’s what I was going for, but not exactly amiga.

That is so hilarious. I pulled that story out of thin air thinking, possibly not going to match anything. The world is too big.

I Think that the concept is really good, but the difficulty is too hard at first. The collisions are too big, games like this make the collisions slightly smaller than the sprite to get the near-miss feeling. The shadow is unavoidable, and the switching of the letters happens right when you need to move and thus don’t really know which key to press until its too late.

Cute though.

Hi, I made a game with your art for a game jam. It was fun. Thanks.

https://tabandija.itch.io/the-great-riot-of-93

Hi, I made a game with your art for a game jam. It was fun. Thanks.

https://tabandija.itch.io/the-great-riot-of-93

Thank You.

Yeah. I was going to add 2 other exits, but didn’t have time. Yo can close the exit doors for a while. Was thinking perhaps an elevator to move the player quickly through the floors.