This is super neat!!!
I kept going until I had hit every last target. The movement was a little wonky but you mentioned about the camera so that's fine!! I didn't experience any bugs aside from clipping through objects, which was also to be expected. The running animation could potentially be a little better, but I really like the idle! I was also impressed by the sheer size of the map and how many targets were available.
Overall, really solid work! :)
Sav
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Really cute!! I know it doesnt have graphics yet but I kind of love that we're chaperoning our little square friend around!! The movement feels alrighty, and I really like the escalator-like platforms that push you upward. The map is pretty sizable and its not too too hard to grab the circle/orb/discs! Very fun, I definitely wanna come back and play again when you've got graphics in!!
Really cute game overall!! Windows tried to tell me that it was a virus lol- but this was easily circumvented. The artstyle and menuing are very cute- you lay out the objective clearly, too, so there's no chance for the player to be lost. You even named the player character- Digit is such a cute name!! I was able to cheese some of the levels a little (no pun intended) by rushing toward the right as soon as the level started, but it was kind of hard to do so. I also appreciate that you gave us three levels to work with instead of keeping it at one! The idea could easily be expanded if you wanted to continue working on this in the future. Great job!! :D
I got up to a score of 358! I felt accomplished sorta when after a while I wasn't able to find anymore of the purple or green dots, because I knew I'd grabbed all of them in the area. The gameplay feels nice, the movement makes sense for our little fish buddy. I dont know *why* our fish is collecting the dots but I assume he's eating them! The little fish movement is cute, but the background is a little blurry. Pretty good overall though!! :D
Okay, those sound effects are so awesome and atmosphereic. It's so awesome that you actually have a pullout menu where you can adjust the sound! I had my volume up way too loud so I was happy to see this once I was in the game. There are a ton of options for exploring and I'm pumped about that! I also tries and realized I couldn't exploit the lake swing anymore :,) I'm glad though lol, it shouldnt stay broken even if I'm sad about it lol
I died by being French once more :( But that's okay lol. I loved the dialogue, I'm glad that we can interact with that jackass as much as we can. Regrettably I couldn't get the "It's none of your business" option to load for some reason, where it turned my cursor into a little red strikethrough showing that I couldn't interact with it.
Omgg!! "You are having a wonderful time taking care of Cat. You are the best of friends, she changed your life and you changed hers." This is so cute I'm gonna cry!! I found this so charming <3 The budgeting aspect of stuff was actually pretty interesting, and the graphics are so wonderful!! I did have some trouble with getting to name her something other than "Cat" but it could be that I'm a dumbass <3
I absolutely love the sound effects! They add so much to it! The absurdity here is also just as great as it was back at the first glimpses of this game. I'll click something which I'm positive is the "good" option, only to get that logic thrown in my face and my character in trouble again XD Would love to maybe have a bg with these sound effects :D
A lot was kind of happening all at once, but it was nice to see just how many exploration options we have as the player. It feels like a point and click style game, in a way. I liked, also, that you could choose to stay at the end! The narrator being like "Now you're here with me forever" after there not having been much of a presence for it felt a little disconnected, but otherwise I really enjoyed it! (PS- I loved that you could just look in your wallet and die that way!)