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T4g1

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A member registered Jun 19, 2018 · View creator page →

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GG les gars!

I can’t give you the solution here but do you play with sound on? There are some audio clues…

Thanks for the review, we are going for the unfair versus overpowered feeling here so we are trying to force the player to embrace the random weapons and not farm for the best one and stick with it.

We are working on adding some content (decorations, monsters and bosses) for a second version as soon as possible :)

Thanks for the feedback :) Unfortunately, we ran out of resources for the damage feedback but we plan on fixing that later on

Oh, good point, I'll probably upload a new version later today, I'll try to ZIP it for Windows users :)

What version did you tried and on what platform?

Not much is done in the uploaded version right now so I'm afraid not. But we are working hard to pull off the three planned levels as soon as possible, I might upload a complete version of the first level tomorrow. You can talk to Richard and he should explain that to you as it ends the level :p Things become invisible when you switch to the shadow realm (where other interactions will be possible once the level is done), you may have triggered a bug that transported you there, the logic to triggers those travel is not yet finished so when that happen, you may be softlocked :/

Not really but that could be an idea :D It's just a problem with light position, thanks for the feedback :)

Thanks for the feedback! We wanted to complete this project in no more than two days, that's why the controls / game mechanics and window resizing are still a bit clumsy. Don't forget to take the time to read the game page on Itch.io for a better explanation on those controls :)

Sorry about that, we wanted to complete the Jam in less than 48h so we were not able to add that :( The game  page on itch.io contains all the required informations to play the game :)

Thanks for the feedback! We wanted to complete this project in no more than two days, that's why the controls / game mechanics and window resizing are still a bit clumsy. I may work on that after the jam