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T3odrus

8
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2
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A member registered Dec 19, 2021 · View creator page →

Creator of

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Very interesting game concept, I also like the fact that there is multiple minigames. I do think this has potential as well a possibility for improvement (make the AI learn how the player plays and try to outplay them). Some minigames seemed a bit confusing at first, but it's easy to get the hang of them, the pace is nice, overall a great contribution to the GMTK

I hate this game because it made me spend the last 15 minutes playing it
But really, nice game, very pleasant art and sound design, I didn't get to the upgrades because the drop rates were a bit low in my opinion (or I didn't play long enough) but it really made me think about when to do what, should I replenish ammo, should I protects the entity, should I wait with picking up the boosts or use them now... I enjoyed this game

Yes, we are going to implement that in the future (at least I hope we do), but we had to work with this for now hahaha

First of all, very cool game, very creative concept
I love the art, I like the animations when switching between the characters, I like the levels, and it's impressive that you did this by yourself

If you plan on continuing this, I may have found two bugs which might be a bit clunky
1. After dying, when you switch to another character, that character still appears in the scene
2. When switching from princess/hero to dragon, the princess doesn't do anything and I can pass her, but when I switch back to one of the other, the enemy can strike me from a distance which

very cool idea, I had a few issues tho (and i don't mean this in a bad way, more of like a "if you want to continue the project you might think about.." way)
- it felt like no matter the size of the asteroid, they still stopped me in the same way, which would maybe be nicer if the impact on the player would be dependent on the size of the asteroid
- the red damage numbers when hitting a spaceship made it seem to me like it was wrong to do so, maybe it was just personal preference, but it took me a while to realize that those were the damage numbers and not my score

Overall, very cool concept with nice music and art

Very cool concept, imo really fitting into the roles reverse theme, and since this game is a classic the controls were really intuitive and the game is nice and responsive

Well what we meant by music is actually just the sounds, and yes, we created them by ourselves xD

Literally gave me goosebumps, so simple yet had a great effect, love it