Thank you
T195
Recent community posts
Apologies in advance: I used Google Translate, so the meaning may not be entirely accurate. (I didn't use any profanity.)
Current game version: 5.4.91
Mods used:
RikasCustomRestraints_G_1.7.1
PureWindsTools_MIAv1.67
SoundModv3.00
1. The game severely lacks tutorials.
- Although there is a tutorial section, it only covers the most basic operations, and doesn't cover more complex content or the NPC binding content in the 5.3 update. This leads to a frustrating and incomprehensible gaming experience.
- For example:
1. Why don't the NPCs I rescue appear in the Collection - Guest area of my inventory (regardless of whether I have them in my party)?
2. Why do friendly NPCs break free so quickly after I bind them (regardless of the binding item's level and type)? Even after I bind an NPC to furniture, they can still run away on their own?
3. Why do enemies that were previously marked as safe (without exclamation marks) suddenly run away?
Suggestion: Add an additional illustrated tutorial beyond the original beginner's guide (players can view it on the title screen).
4. How do you dual-wield weapons?!
2. Overwhelming UI Design
-1. Overlapping party management and gold coin counts, etc.
-2. The "spell" upgrade process is unusually complex.
-3. The character creation interface is confusing (as if these functions were designed for programmers, not ordinary users): inconsistent font sizes (for costume changes) + you can't see what the outfit actually looks like, so you have to click and close each item one by one.
-4. Squad UI (the three buttons don't tell you their functions unless you click them, and then I lost my party members (I only discovered the B key interaction later)).
3. Strange Dyeing Function
-1. In the costume change area, the same color applied to different clothes will produce different colors (red hair, after being sampled, becomes black when applied to a top...), which is very confusing.
Suggested Solution: I suspect it might be because different items have different original texture colors, and dyeing directly dyes the original texture. So, perhaps re-adjusting the item textures and setting new default colors in the game to make the items display correctly would solve the problem? (I'm just guessing.)
However, I can understand why they're not fixing it: the existing clothing designs are already flawed, and changing them would require readjusting the player's clothing. (Just like the shields and banners in Minecraft Bedrock Edition.)
4. Bugs:
-1. The "clear worn restraints" option in the Debug interface also clears your armor.
-2. The NPC costume changing function in the Items - Collection is not working.
-3. In the Items - Collection, if you click on a "Prisoner" and then switch to the "Guest" page, and then use the keyboard, you'll find that the character on the left is still switching within the "Prisoner" list.
-4. Teammates who don't follow instructions (often die themselves, and don't listen to commands QWQ)
5. Imbalance:
-1. The early game difficulty is too high. This wasn't an issue before, but I noticed it recently when I replayed the game (perhaps some stronger new enemies have appeared on the first level?).
6. Personal suggestion:
-1 All NPCs' "flirting" options assume the player is compliant (unless the NPC is very aroused). Even NPCs tied up in furniture can use "flirting" to bind the player.
Final note:
Despite raising many issues, I sincerely believe this is a high-quality, highly playable game. I understand the various problems and difficulties the developers may have encountered (it seems your accommodation has been unstable recently, I sympathize and offer my support). I would be extremely grateful if you could fix the above issues or if someone in the community could explain the game mechanics to me.
The game currently has a decent tutorial, but it doesn't cover the new NPC-binding feature from the 5.3 update, or any late-game content.
So perhaps adding additional in-game tutorials could be considered? (While retaining the existing tutorial as an initial guide). This would allow players to quickly understand how to operate the new mechanics without accidentally letting dozens of defeated NPCs escape.
As the title suggests.
I'd like to see different character sizes, taller and shorter.
Also, the vibrator and plug aren't shown in the character art in the current version, but they were in the old version (before the image rework).
That might not be realistic (because I see you plan to add struggling animations).