Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

T195

10
Posts
3
Topics
1
Followers
22
Following
A member registered Jul 12, 2024 · View creator page →

Recent community posts

Thank you

抱歉:我忘了提一个非常严重的bug:当你点击背包里的物品或法术升级时,每次点击都算作一回合(也许这是故意的?)。

Apologies in advance: I used Google Translate, so the meaning may not be entirely accurate. (I didn't use any profanity.)

Current game version: 5.4.91

Mods used:

RikasCustomRestraints_G_1.7.1

PureWindsTools_MIAv1.67

SoundModv3.00

1. The game severely lacks tutorials.

- Although there is a tutorial section, it only covers the most basic operations, and doesn't cover more complex content or the NPC binding content in the 5.3 update. This leads to a frustrating and incomprehensible gaming experience.

- For example:

1. Why don't the NPCs I rescue appear in the Collection - Guest area of my inventory (regardless of whether I have them in my party)?

2. Why do friendly NPCs break free so quickly after I bind them (regardless of the binding item's level and type)? Even after I bind an NPC to furniture, they can still run away on their own?

3. Why do enemies that were previously marked as safe (without exclamation marks) suddenly run away?

Suggestion: Add an additional illustrated tutorial beyond the original beginner's guide (players can view it on the title screen).

4. How do you dual-wield weapons?!

2. Overwhelming UI Design

-1. Overlapping party management and gold coin counts, etc.

-2. The "spell" upgrade process is unusually complex.

-3. The character creation interface is confusing (as if these functions were designed for programmers, not ordinary users): inconsistent font sizes (for costume changes) + you can't see what the outfit actually looks like, so you have to click and close each item one by one.

-4. Squad UI (the three buttons don't tell you their functions unless you click them, and then I lost my party members (I only discovered the B key interaction later)).

3. Strange Dyeing Function

-1. In the costume change area, the same color applied to different clothes will produce different colors (red hair, after being sampled, becomes black when applied to a top...), which is very confusing.

Suggested Solution: I suspect it might be because different items have different original texture colors, and dyeing directly dyes the original texture. So, perhaps re-adjusting the item textures and setting new default colors in the game to make the items display correctly would solve the problem? (I'm just guessing.)

However, I can understand why they're not fixing it: the existing clothing designs are already flawed, and changing them would require readjusting the player's clothing. (Just like the shields and banners in Minecraft Bedrock Edition.)

4. Bugs:

-1. The "clear worn restraints" option in the Debug interface also clears your armor.

-2. The NPC costume changing function in the Items - Collection is not working.

-3. In the Items - Collection, if you click on a "Prisoner" and then switch to the "Guest" page, and then use the keyboard, you'll find that the character on the left is still switching within the "Prisoner" list.

-4. Teammates who don't follow instructions (often die themselves, and don't listen to commands QWQ)

5. Imbalance:

-1. The early game difficulty is too high. This wasn't an issue before, but I noticed it recently when I replayed the game (perhaps some stronger new enemies have appeared on the first level?).

6. Personal suggestion:

-1 All NPCs' "flirting" options assume the player is compliant (unless the NPC is very aroused). Even NPCs tied up in furniture can use "flirting" to bind the player.

Final note:

Despite raising many issues, I sincerely believe this is a high-quality, highly playable game. I understand the various problems and difficulties the developers may have encountered (it seems your accommodation has been unstable recently, I sympathize and offer my support). I would be extremely grateful if you could fix the above issues or if someone in the community could explain the game mechanics to me.

The game currently has a decent tutorial, but it doesn't cover the new NPC-binding feature from the 5.3 update, or any late-game content.

So perhaps adding additional in-game tutorials could be considered? (While retaining the existing tutorial as an initial guide). This would allow players to quickly understand how to operate the new mechanics without accidentally letting dozens of defeated NPCs escape.

As the title suggests.

I'd like to see different character sizes, taller and shorter.

Also, the vibrator and plug aren't shown in the character art in the current version, but they were in the old version (before the image rework).

That might not be realistic (because I see you plan to add struggling animations).

we need Optimization!

you forgot to upload the update

how to active notalking(part 2)?

等不及想看看新版功能了!

是非常好的TK游戏!!贴图质量很惊人。

但是我还是想要提一点建议:(如果技术能实现的话,,以及不要改成付费的QWQ

1.可以给她增加更多的衣物种类(比如白色的丝袜或者是其他颜色图案的袜子。以及不同样式的上衣)

2.可以给这个游戏多加一些不同的姿势(比如躺着)

2.1由此可以衍生出某个姿势独有的挠痒部位(比如小穴等,我知道这是18+内容,但现在游戏已经是18+了,所以加上也不会更改审核限制)

3.加入更多的拘束物品(绳子(不同颜色和不同的捆绑方式))

4.互动增强:加入更多对话和挠痒不同阶段的反馈(比如性高潮()()())

5.如果可以加入音效吧qwq