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CodingRat

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A member registered Dec 31, 2018 · View creator page →

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Where you need to turn the valve you can fall out from the map if you go all the way up then right and no way to reset.

The game idea is cool but be mindful when doing puzzles as at the crane you can stuck in the garbage as you running left and it still reversing time. It can be a future puzzle mechanic as well tho.

Gave 5 star to everything expect the artwork as the models was made by a professional studio so i focused on the level design and it gave me a cool fallout vibe.

The game meant to be running in the background, there is even a snooze button for it. I look at it as a demo rather then a full version of game so it won't hurt that much. :D Also, i can see you holding those few beets and saying 'it ain't much but it's honest work!' Thank you for playing! ❤️

Awsome artstyle!!!

Like the art style and the dynamic music.

Sometimes when i do a loop the enemies dont get destroyed/damaged. Other than that, nice game, it gets a bit hard quick.

I had no idea what to do, eventually figurated out after reading.. I have 1k hours in RPG Maker and would never ever guessed it if it was made on that engine. GOOD JOB!

I had massive lags when the enemies or the player dies and those particles spawned. Other than that, loved the art style, the music, the sound effects.

Google Chrome gives a error on start: "A error occured running the Unity content on this page. See your browser JavaScript console for more info. The error was: RuntimeError: memory access out of bounds.

LMAO, boss dashed out from the game when she did the stomp attack. Did that mean i won? Great artwork and sound effetcs tho.

Yeah.. i put the scope too high or joined the jam too late, who knows?! 😛 Regardless, thank you for the kinds words and thank you for playing! ❤️

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Very good game! Worth 5 ⭐ on each category! :) If i must give a critism: it was unclear when you do a undo move then your steps going to reset or the character itself is going to roll back too with the undo move. Reached level 8, will continue it later!

Edit: Also game says use "Z" to undo, im using qwerty keyboard, where i had to press Y.

Completed the game. I found some bugs tho. If you catch the cereal mid air you can carry those to next level, so i caught a single blue and poured that one to the bowl and i was not counted. Then i caught another blue one and that did counted but the bowl had 2 blue loop and the cat need a single blue one. Also the full bowl without the yellow isnt need to be full just 4-5 enough. Anyway, nice game! :D

Got 123 score, purrfect!

I love how talking to your coworker just stress you out.. being a introvert has its own cons. Loved the art style.

May i ask what was your game time if you can remember? You are 100% right about resetting the progress doesn't feel that satisfying since the character level and prestige point doesn't do anything in the current version other than flex. I was 2 days late to the jam and had to cut out features. I might return to working on this game if it do well on the jam. Thank you for playing! ❤️

Many features were cut from the game sadly (stat panel, market, professions, crafting, dungeon etc.) due i was 2 days late to the game jam. I might expand on this game in the future if it does well durring the jam. Thank you for playing! ❤️

I didnt have time to test so not sure how balanced the numbers are, what was yours? :D Thank you for playing! ❤️

Cool concept, but would be nice to be able to go back to the lit up room if you fail at the dark. Also not sure how well would this scale on bigger levels.

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Cool game, welcome to gamedev.

Feedbacks are extremly important in a video game, it makes even static games feel more dynamic because the player feels they connected to the game if this make sense, like example if you are in a survival game and you punch a tree and nothing happens you will stop punching it but if a little HUD pops up that 'hey you got +2 wood" then you get a feedback and know you did something right. So here is my few cents:

-First important thing is the "sense" of feedback the player get when controlling the character, make it fluid as much as you can. It's wierd that you can move in any direction, yet you can only fire your special attack in 4.

-Sometimes when you fire the special attack and change direction the special attack shoots the other way. It feels janky and the lag doesn't help on it either.

-Make visual when you hit a enemy with the sword.

-Make it possible to block or dodge somehow, when you attack the goblin its like 50-50% chance that you get hit too, you have to really iFrame it to not take the hit.

-Make danger visual indicators where the dynamites going to land.

-I have no idea if you level up by killing goblins or just survive X amount of time because again, zero feedback on it.

-If it's by experience a little text above the character that say +10 EXP would be nice.

-Visualize the damage you take and make for the goblins in form of text would be very nice.

-Leveling up refresing to max hp and stamina is imo a bad thing (or at least this early in the development)

-Stamina should be called mana if you use it to cast a spell. Stamina usually stands for sprinting or heavy attacks, dodging etc.

-When you level up i noticed that the choices are consistant but their values are not, it would be nice to know the Min and Max values if you do a random roll on the values so one not pick +3HP over 10% dmg.

-Zero clue if the dmg% stat boost your special attack as well or just your normal sword attacks.

-I don't know if its intendid but the special attack ignore rocks and trees collision.

-Visualize somehow if a sprite is behind another. For example if a goblin or pickupable is behind the tree there is no info on that.

-Its really easy to lure goblins in line and just one tap them with special attack, i suggest some kind of group formation or offsets instead of "go to the player position".

-Balance the game, if you build stamina and kill goblins with special attack it refill your whole bar and you can just spam it even inside the group of mobs.

This last tip is personal but don't use Godot. I know i may be personal choice but that engine is decided to kill itself with recent drama and a LOT of users abandoning it. Normal devs who are in platinum/diamond or whatever tiers donation got blocked for simple suggestions like "add this feature pls instead of doing politic stuff" and they got banned from twitter and reddit so no more updates for them, resulting a lot of user cancelling their membersip right now. My recommedation is Unity. With the new CEO changes Unity really started to took on the brighter path for indie devs and gives a lot of freedom for the free users and soon this year will bring a tons of stuff with Unity 6 to the table.

This is my result: https://imgur.com/a/8O3KMyX

Edit: To enforce why you should switch to Unity i made a small scene where Object Pooling and Scriptable Objects are merged together. While these are advenced topics of coding, they can really boost your projects once you understand them. Each primitive shape has it's own collision, physics calculation and logic attached to it. They die if they touch the wall, change material on touching the floor and dies after 5 second anyway.
Link only live for 2 days: https://streamable.com/kiqn0x

Cheers,

MrZaphkiel