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Sytsn

19
Posts
A member registered Jan 13, 2025 · View creator page →

Creator of

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it became somewhat of a goal for my friends to make it to that point on the multiplier lmao. I also didn’t have time to solve it lol. Thank you for playing!

I never would've thought to make a tower defense type strategy game so super cool on that front. I was a bit confused on the goal for a few minutes and why I even wanted defenses because nothing was going on, and then the wave came SO FAST lol. Definetly a cool concept and was fun to try and balance getting the spin up and defenses.

As someone who made an incremental game I wish I could've thought of a way to make it as simple as yours. A few upgrades and the prestige or level system give you a goal to work toward. Very well designed for how simple it is, I will say the auto upgrade I started avoiding because I felt it only messed up my spinning. I made it all the way to 500K one btw lol. The popping is also very satasfying. Great game!

It was very fun to manage the police and the dial at the same time. It is funny that you can ward off the police with a QTE LOL. Being able to remember the dial after a mishap would be nice though. It sucked thinking I was lined up with 19 and it being 18 or 17 and then having to wait for the others to show back up before they were valid. Good entry though!

Thank you! I wish it could be cleaner and more polished but what is a game jam if not the oposite of those things

The game looks really cool and I like the enemy variaty, but your focus being a bit divided between the bottom right of the screen and the center makes it hard to aim and shoot. I started buying ricochet to avoid having to aim and that actually worked out well, I felt very strong after that and had a lot of fun. My recommendation would have the actual place where you rotate be around the crosshair but keep the visual of the cranking on the side because that looks cool. Great game!

The game is very fun, I like the golden eye-esque aiming. Having trophies made me hop back in a few more times to see what I could do. The audio of the enemies shooting though was overwhelming the audio side of things though. But this is a great entry good job!

omg I added this back in for testing purposes and forgot to remove it from the final. Thank you 

Yeah it really is the Delayed Gratification and the crowd that does it. Multiplier ofc too lol. Thank you for trying it!

I am traveling so I was using the track ball mouse I have for on the go, and that made this very difficult at first. But once I got some upgrades the game got really fun. I also did an incremental game and although it is a bit different the pacing of yours is way better for a game jam than mine. So I think I will take notes from this for the future! Great game.

Pico 8 is a plus! Very neat little game, don't have too much to say because it does what it was intending to do. Only thing would be that maybe if the tornadoes came from all directions instead of just the right. I was able to just hug the left and have all day to line up. Nice game, good job!

Wow what a visually interesting game! I probably just suck but it was tough in some spots, although that is most likely intended and is just a skill issue. Especially the like second platform with the worms and the leaf, I had trouble there after only just learning how to play. But super cool idea and really cool to look at!

All the different minigames are super cool and impressive. I appreciate the narration and the story involved, definitely above and beyond. Very well polished and fun to discover all the minigames for the first time.

First thing I noticed was how polished the game is, good job! The fist playthrough felt desperate, but the second I was able to win. Hitting three chips or three skulls when shooting opponent is super satisfying. The spin evens seemed out of nowhere though, and I didn't feel I had warning about the delayed selection. I normally just assume I missed something, but if I did, I could maybe be more apparent. Very cool game!

Wow what a fun take on spin to win. I don't really enjoy on rails games but the mechanic was super engaging. The game had a fun level of difficulty to it that with practice can be satisfying to be good at.  Also hitting the wrong person on accident is very funny

I think the idea of the day night thing is cool to manage your health and traveling safely. I thought the controls with a mouse are a bit clunky but it makes dealing with the enemies a bit tougher than you would expect. Over all very cool idea, and I love the lore inclusion. 

As someone who's game revolved around an office chair I am rating this completely unbiased. I thought the movement was very hard in a good way, but staying in the end for 3 seconds even on levels where enemies weren't knocking you away was somewhat trying. It is a skill issue but is something to consider about the average level of play. Otherwise very fun to try and zoom as fast as I can down the completely straight level and make it through the one block gap at max speed.

The controls were really intuitive and the feedback on the heavy attack was really addicting. Super cool art and music too, great job

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Thank you so much <3