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Synvi

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A member registered Jun 21, 2025 · View creator page →

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It definitely can use some polishing, but it also is the way it is because of some advance tech that can be done, so I'll take the feedback into account 

Do you mean the way the character moves or the control scheme?

The dying speech bubble was mostly made on purpose, to emphasize the passive-aggresive way Tutorial is, that's why it only happens once per "spike"

I'm glad you enjoyed it and that you had the exact thought I wanted players to have!

There isn't jump buffer because there are some ways to keep velocity through jumps (which I do like), so adding buffer would make it too overpowered, and coyote time I just forgot

The game is built on 1920x1080 and the fullscreen button "fixed" it but I'm not sure what else to do :(