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Syntered

12
Posts
A member registered 99 days ago

Recent community posts

on the same page you downloaded the mod

this was a great decision and really helps. Thanks for providing a use for alfalfa and clover beyond just selling it.

There is a required mod list (2 mods long) - install those and this problem goes away...

Thank you for a beautiful and wonderfully made map. I cannot imagine how much effort it took to put this all together.

I am also impressed at the patience you are showing in dealing with all the inevitable bug reports and the dedication you have to fix even the small points. You are truly a treasure for the Farm Sim community.

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Addendum - the new trailer / hauler (live bottom, rear lift one) from the Plains and Praries official mod is just a bit too long for many of the tipping points. I am having to move them out a bit to allow auto-tipping

I have tested out a lot of the points and I thank you for one of the cleanest AD courses on this map so far. 

Have you considered adding a loop for each large field? This helps the hauler find its way out of the field. I know this is a lot more to add though. 

I will be adding loops for personal use as the rest of the routing is very high quality.

The 91% complete issue is a problem with Precision Farming, not the map (I assume you have PF installed?). If you update PF, you 'should' be able to complete the field, but the 91% bug is still present.


If you check, wheat also has two planting times - this reflects real life as 'summer planting' is a thing for those crops. In real life you get less yield, but I am not sure how that is reflected in this map.

Others have reported this and solved it by updating to the 1.9 version of the game. I am not sure if this applies to you / helps but it is one solution.

I see below that single player games (mine) have less problems with Courseplay then MP - no idea what is happening

8014

My Courseplay works (is at least loading) with no problems so far. I am not sure what about your version is causing the issues, or maybe I have an older version - not sure...

I appreciate the work on this mod and I really like it overall. However, I have a couple of comments:

1) I think the horsepower requirements are too low compared to similar equipment, making it a bit overpowered. In my opinion, it should be around 350 hp, comparable to the Kinze 4905

2) The price is a bit too low for the overall 'power' of the equipment. Maybe bump it up by 30k or so to balance it a bit better?

I had thought on stream you said this was going to be direct drill but it isnt. Thats no problem either way I am just curious on this point.

Thank for making quality and fun mods, i do appreciate the effort and attention to detail.

Syntered