Hey, this HAS a lot of potential—just a little artistic tweak to the menu design, a difficulty rating system, and some customization options, and you’ve got something really fun! (It would be awesome if it had the option to add custom songs, but I get that that’s more complicated.)
Syncro-Shock
Creator of
Recent community posts
No problem! Helping developers with feedback and ideas is always a pleasure ;)
Here are a few notes that might be useful if you want to continue the project:
1. There should be a button to change the screen resolution (window mode, fullscreen)
2.- Likewise, there should also be a button to exit the game from within it
3.- There needs to be some balance between stages, since some are either too easy or too difficult (for example, the ones where you have to press buttons in order could be redesigned or rearranged in the levels section)
4 (though this is just a personal preference) .- A final victory sound! When you reach the end, it felt a bit empty, and it would be more enjoyable and satisfying to have something to greet you there.
I scanned it on VirusTotal and it flagged it as Trojan.Heur!.02252823 and malicious.moderate.ml.score (I’m hoping it’s a false positive; I recommend you take a look)
Anyway, I tried it out and it’s a really interesting concept! There’s a lot of gameplay potential here, and it definitely deserves a more polished version!
That said, just as a note, you should make the game a little faster, since the pace can feel a bit slow at times, and when you replay it to collect stars, it can get tedious moving at a snail’s pace sometimes. Other than that, it’s great!
I’ll do a review on a YouTube Short; I hope at least someone else besides me likes it as much as I did ;D
Amazing! They are fast games and full of tension between players, the fact of being made in ACSII is even more amazing and gives it that “portability” that makes it very striking, I will make a short about this game for my Youtube channel where I talk about indie games.
Keep developing the idea! maybe some improvements in the physics of the jumps, add more types of movement or the opportunity to choose colors (I don't have much idea about how programming works for ACSII).
Good job guys!
Hey! My first time using the community function, well... :D
Reach You DX! my first proper "game", a platformer with simple gameplay where the objective is to climb to the top and meet your partner again.
https://syncro-shock.itch.io/reach-you-dx

In addition to the main objective, there are details that you can find either by pressing a key on your keyboard a specific number of times or if you fall into a specific place. These details are in addition to more final, they are details that represent some of my canceled projects before Reach You DX

It was my first project as a serious platformer and it would help me to have feedback to improve as a developer. Some of the texts are written in Spanish but they do not ruin the experience,
It was originally made in 2022 but I ended up improving it and changing a few things in 2024.
Yooo chrolla :D
Forgive me for not having reviewed "PROJECT FALL FLAT" I assure you that I have been quite pressured with my projects and especially the situation in my country.
But apart from that, I would like to take advantage of talking about Wizard, The Gathering, touching as much as possible point by point so that both you and the members involved can have a good review ;)
First of all, visually it looks very good, the pixel art and character design are quite good and it is a direct congratulations to Loren Lin, who I see has already worked with you previously, and does a good job! Certain aspects can always be polished but there is definitely very good potential ;)
A nicer Main Menu could also have been nice where you can choose "PLAY" "HOW TO PLAY" "EXIT" and perhaps add sound management options or even modify the dimensions of the game to play it in window or full-screen mode
Going a little further into Kashayar's programming, I have found certain somewhat simple errors when entering the inputs, such as some texts with a loop that looks somewhat crude and that the way it appears after pressing the "DECIDE ATTACK" and the "SHOWING ATTACK" causing the texts to be intertwined and not clearly seen, although the only thing to criticize about the rest would be in terms of design, that the position of the keys could certainly be unintuitive for players, being that it is more associated for the Right Player the directional arrows and the number pad (or alternatively assign the row of ";" ":" and "-_" as usable, the same with the Left Player, for example, the number line above the WASD .
In conclusion, I like Wizard: The Gathering, they could have done a "Rock, Paper, Scissors" style implementation with an AI so that it is not necessary to play with a second person, and thus be able to add multiple levels of difficulty based on prediction and the AI's margin of error to make it easier or more difficult.
They did a good job! Congratulations to Loren, Kashayar and you Sasha ;) you have my approval and keep improving!
You are welcome! Rather, thank you for responding, I generally dedicate myself to leaving my opinion and criticizing games that have just been published with the desire to find interesting projects that I can talk to my audience, in particular I liked your project and I would like to see it grow a lot More, and I reiterate, thank you very much, if you need Feedback or something like that, my Development account or Discord or wherever you feel comfortable will always be at your service, you can tell me whenever you want. Thank you very much and good luck with your TTRPG! Of which I wish to see much more prosper!
It looks pretty cool! I like the mechanics it has (and especially the illustration of the Ovejas juas juas juas) But I thought it was a playable demo! I think making a version not in "Tabletop" format but one that can be played on PC would be majestic ;) Many games are needed that appeal to this type of audience, but alternatives are also needed, I really like your idea! And I am willing to help you with details or things you need Feedback ;D
Woah! Chrolla! I'm sorry for the delay in responding, it's a pleasure to have talked about your video game FATCAT ;D I will always be willing to talk about projects that I like, I would like to get closer to your developments to give you a good opinion and maybe give you some help ;) They are the best! Thank you very much for your appreciation about my short n_ n you are always welcome in them
Hey! I tried your video game, I really liked it! I think it was one of the coolest experiences in a puzzle game ;) I think you have a lot of potential dude! Extending the Laser Connect content further could be great for the game!
I will definitely talk about him today Thursday on my YouTube channel ;) Keep it up! Take advantage of your potential as a developer!
I think adding a few more levels that exploit the mechanics you made more could be very good! I know they can provide a more intense challenge that requires more complex maneuvers! And it definitely looks like it can be a reality :D
Sure! Here you have the short :D It was part of my new "MicroIndies" section but I totally recommend it to my viewers ;) Keep developing! https://www.youtube.com/shorts/IgL3ztCtFJQ



