Thank you for the great feedback! Better shooting/cursor feedback is something lots of people have noted so I'll definitely get on that one. Missing the 'collect' button and enemy telegraphing are definitely good things to know too, and I've added them to my update list :) Thanks for playing!
synchr๏
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Super fun, loved every minute of it! One thing I'd suggest is removing the delay on the tooltip (or at least shortening it), as I also had a hard determining what the items were for (and also what the dice faces were for equipping dice). Extremely fun though, nice job on your first submission, hope to see more!
A fun hex / turn based combat game! I like that the enemies have patterns that you can identify and plan your strategy around. I think the 'Roll' button could use a bit more feedback (like changing on hover or something like that), initially I was clicking the dice. And I ran into an issue where the combat music was playing overtop of the rest of the music after I died and got sent back. But these are really minor things, very well done!
Really enjoyed this game! The music and SFX really sell the retro vibe. Personally I'm not huge fan of the CRT filter so thank you for adding an option to turn it off. The only real issue I had was with the mouse moving the map left and right, it felt a bit awkward in conjunction with the hovering over the bounty cards movement. Really great submission though!
Nice work on your first submission! One thing I noticed was on your character's walk cycle it seems like it's missing the 2nd passing pose and the back contact making it look like its 'skipping' (as in skip rope). There are some really great articles on Lospec if you're interested in doing more animation work in the future:
https://lospec.com/pixel-art-tutorials/tags/walkcycle
Really fun strategy game concept, I didn't find it too overwhelming either! There were just enough nodes and contracts to keep things straight in my mind so I could plan and execute. Also the map is really easy to use, you did a good job having it match my expectations for typical map system (i.e. proper movement sensitivity and using left-, middle- click, scroll wheel to zoom, etc.). Nice work!


