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synchr๏

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A member registered Feb 21, 2026 · View creator page →

Creator of

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Thank you for the great feedback! Better shooting/cursor feedback is something lots of people have noted so I'll definitely get on that one. Missing the 'collect' button and enemy telegraphing are definitely good things to know too, and I've added them to my update list :) Thanks for playing!

Yeah I wanted to add a little more detail to the intro to help with the theme connection and goal conveyance, but I ran out of time (they're on my list of post jam updates). Thank you for your feedback and for playing!

Thank you!

Thank you! Yes I'm looking to add some more juice for the damage and shooting feedback. Someone else mentioned adding bullets as well, so it's something that I'll experiment with. Thank you for the feedback!

Thank you!

A fun idea for a tactical shooter! In addition the other comment feedback I'd suggest adding some type of fog of war so that you can't see where enemies are behind walls or around corners. Solid submission!

Really nice submission, I like that you give the player a chance to explore the level before introducing enemies, shows you were really thinking about the game design. I really like the atmosphere too, has a unique unsettling vibe to it!

Really fun and entertaining! If you added full controller support I would definitely come back and revisit this one

You know I can't recall a game where the camera is constantly pointed in towards the player like this, so its an interesting idea. But yeah like the other comments mentioned I wish there was some kind of cursor to show where I'm actually digging, nice submission though!

I'm glad you landed on it too b/c I think it works well. It's also nice that enemies aren't just cannon fodder, they dodge and move which actually makes them fun to fight (even as the bounty increases)

A cool tower defence game, the mouse hovering over the slot to pick a unit was nice convenience I personally haven't seen other TD games, good work!

A nice survivor-like! Only thing I'd say is I didn't like having to hold down the mouse, it would be nice if shooting was automatic (Google translated:  Sería bueno si el disparo fuera automático)

Really fun, has the right amount of challenge imo, definitely feels like a classic arcade space combat game!

A cute little arcade game! I could see this getting bundled up with a bunch of other arcade games like UFO50

Incredibly ambitious and very fun, nice work! I like that you made a downloadable version available as well b/c the browser isn't so good at handling 3D games (especially not one this intricate)

I like there was lots of character variety and the difficulty ramps up at a good pace. I actually don't mind the limited sounds in this (makes for better immersion) but I do think the park/wind ambient sounds could have been turned up a smidge. Really nice work though!

Very fun and fluid gameplay! In a lot games that have mini-maps I end up just staring at them the whole time, but the cactus' really help with that, they bring focus back to the main screen so that was a great idea. Well done!

Thank you very much! I'm compiling everyone's feedback for a post jam update so I appreciate you retelling you're experience. Balance and collision tweaks are on the list!

Thank you so much!

Thank you for playing! I'm looking to add better accessibility options for my post update, so I appreciate the feedback. A tutorial and better control feedback are on my list 👍

Hahaha, no worries, great concept hope you continue it!

Really awesome game, has a great vibe with lots of replay value. The dynamic music system was really nice too, I've found audio syncing can be a bit of a pain on the web builds, but it definitely adds a lot to game so nice work

Apple is adorable (◑︿◐)

Really amazing game, art was awesome, music was awesome, mechanics were awesome! I especially liked the grappling hook, reminded me a lot of DDrace Network. Also that fact that more powerful enemies spawn as the bounty increases was a great idea

Super fun, loved every minute of it! One thing I'd suggest is removing the delay on the tooltip (or at least shortening it), as I also had a hard determining what the items were for (and also what the dice faces were for equipping dice). Extremely fun though, nice job on your first submission, hope to see more!

Its a cool idea! but I think it needs some balance tweaks. Getting passed the first level was a nail-biter for me (after several attempts), and I think it would be nice to ease the player in a bit more

A fun hex / turn based combat game! I like that the enemies have patterns that you can identify and plan your strategy around. I think the 'Roll' button could use a bit more feedback (like changing on hover or something like that), initially I was clicking the dice. And I ran into an issue where the combat music was playing overtop of the rest of the music after I died and got sent back. But these are really minor things, very well done!

This is really fun, easy to get into! A bit of music would have been nice but other than that awesome!

Really enjoyed this game! The music and SFX really sell the retro vibe. Personally I'm not huge fan of the CRT filter so thank you for adding an option to turn it off. The only real issue I had was with the mouse moving the map left and right, it felt a bit awkward in conjunction with the hovering over the bounty cards movement. Really great submission though!

Nice work on your first submission! One thing I noticed was on your character's walk cycle it seems like it's missing the 2nd passing pose and the back contact making it look like its 'skipping' (as in skip rope). There are some really great articles on Lospec if you're interested in doing more animation work in the future:
https://lospec.com/pixel-art-tutorials/tags/walkcycle

I like the 2D/3D graphical mix, it creates a very cool style! And I like the premise, but I wish it was a bit easier to find traps after searching, a lot of my runs I just got only bottles.

Very polished for a first project, nicely done! The bullet jump was a really cool idea, I wish there was a harder section to really test my bullet & and jumping management, but still really amazing!

Amazing concept, I also found the boat turning to be a bit unresponsive, but that didn't stop me from having several epic naval battles!

Really great game feel! Especially the wall jump is super fun once you get the hang of it

I enjoyed this a lot, super original and the candy pick-up mechanic is very satisfying! I wish there was a bit more use for the flying and possession speed upgrades as they didn't really seem that consequential, but a very solid game!

Nice art, I like the plant puzzle especially! I'm also in the 'wish it was longer' camp, but I think if it was fleshed out a bit more it could be really interesting!

The sounds and the puck exploding animations are great, they make the shooting feel really satisfying!

Really fun strategy game concept, I didn't find it too overwhelming either! There were just enough nodes and contracts to keep things straight in my mind so I could plan and execute. Also the map is really easy to use, you did a good job having it match my expectations for typical map system (i.e. proper movement sensitivity and using left-, middle- click, scroll wheel to zoom, etc.). Nice work!

Thanks really appreciate it!

Thank you! This is great feedback, I'll see if I can tweak the intro to match the genre expectation a bit more closely