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syn9dev

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A member registered Apr 28, 2022 · View creator page →

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From previous experience I know that I need to improve my debug tools for inspecting memory during development. I'd like to make a simple IDE to help me keep track of stack and variable state, as well as having the ability to set interpreter breakpoints.

I'll be using C++ with raylib so that I can rip out and reuse utility code from other projects, including past runs through the wonderful Crafting Interpreters book.

Game-wise, I'm thinking something NES or ATARI level of gameplay and graphical complexity. For pixel art I use Aseprite and for fonts I use BMFont. My favorite gamepad for these type of games is the 8bitdo SN30 pro which works great with raylib.

First post to break the seal. Drop any feedback below, thanks!

Thanks! The layouts are pre-generated and verified to be solvable. The randomizer pulls from a pool of options for the current level. If you find a map that you don't think is solvable, please let me know.